HoneyBadger
said:
Yeah, Robert... that's totally wrong. As Nick said, game mechanics are specifically not copyrighted. Only the expression of said mechanics. I could totally write a computer rpg that uses D&D 4e mechanics as long as I don't use any of the fluff from the books.
HoneyBadger, I agree with what you say based on Nick's post link regarding the mechanics alone, but you have missed my point regarding the "adjudication for automating processes or(of *) identifying specific game situations". I know I could have worded it better and not misspelled 'of'- my bad. I am referring to using a copied mechanic (that's fine), but then applying the mechanic (that's fine too) in an adjudicative process based on "identifying specific game situations" (that's not fine!). More explanation: the mechanic of the rules acts as a judge (no problem using that) while a lookup table determines the judgement handed forward, that's the implementation of the mechanic (no problem doing that either). The breaching of copyright occurs at the point of declaring judgement, that is, the outcome of a specific game result (no can do!). This is what I am referring to, as does the link in Nick's post. It is important to read the whole article, although it does say early on at the end of the 2nd paragraph "... and completely reword it..." HoneyBadger, you have identified exactly what I was referring to, but using different words, viz. "don't use any of the fluff from the books". The "specific game situations" as I describe them are exactly that fluff you describe. My reference to coding algorithms does appear, on the surface, to be incorrect, but it is not wrong when taken as a whole. An algorithm will incorporate a lookup table to obtain an outcome, but if that lookup table is a reference to a specific game situation, a D&D 4e table, say, then it really is in breach of copyright law. Just look at what happened to the Dangerous Journeys RPG system, written by Gary Gygax and published by GDW. TSR filed suit and it was settled out of court with GDW selling Dangerous Journeys to TSR - all that copying from D&D 1st Ed tables - naughty Gary!. The fourth paragraph below identifies what I refer to here and you as fluff. Copyright Office Letter The U.S. Copyright Office has a form letter with instructions for copyrighting games, form FL108. The first three paragraphs of this letter (from June 1999) are quoted below in full:
The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.
Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.
Some material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game, or the pictorial matter appearing on the game-board or container, may be registrable.
Cheers.