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GM Layer Movement Blocking

It would be cool to have walls/lines on the GM layer able to block player movement. This is similar to the recently implemented dynamic lighting walls that block movement, but you can see through these "walls" - this would allow uses in situations such as: D&D Wall of Force spell, strong winds, warding circles, invisible mazes, etc. Alternatively, as I have seen suggested elsewhere, it would be cool to have variable opacity dynamic lighting walls that block player movement... but the gm layer walls might be easier to implement.
1418752841
The Aaron
Roll20 Production Team
API Scripter
I'm definitely in favor of adding a way to block movement but not sight. I think doing it on the GM layer might be problematic (as that layer often has drawing for where traps are, or zones that have special effects, etc. Flagging a line as "Blocks Movement" might be a good solution though.
1419973129
Lithl
Pro
Sheet Author
API Scripter
As you are a Mentor, you could use a Collision Detection script. My script lets you perform collisions with paths on any layer (or all layers) which are a specific color. The script only handles polygons/polylines (including squares/rectangles), not circles/ovals or freehand drawings, and it does not handle paths which have been resized or rotated.
1456052305
Lucian
Pro
API Scripter
Agreed - please vote here <a href="https://app.roll20.net/forum/post/1994487/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/1994487/slug%7D</a> (seems to be the thread with the most votes already at the moment!)
1550175370
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .