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Friday 12/12/2014 Session Report and XP/GOLD

Earlier in the week, Ramkus attempted to visit Strongmoor and obtain a collection of prayer scrolls to learn and use; the journey by ship was uneventful, but he ran into a group of soldiers in the city that attempted to conscript him and Ka’Gron into the royal navy. Fortunately they were carrying large sums of gold and were able to bribe their way out of the situation; however they missed a wonderful opportunity to spend time at sea, gain invaluable experience (approx. 18,000xp over 6 months), and obtain the skills necessary to sail and navigate a ship. The morning of the group’s adventure, they spotted Grom the Blacksmith waiting upon the docks, armed with his adventurer gear and carrying all his possessions. Grom had decided that after the incident with the vampire children in Stilt Town he would become an adventurer again. He received a letter from some old adventuring buddies talking about a Golden Dragon in the north offering a great reward to rescue one of their kind from a wizard. Grom said he would find the first ship sailing to the Barbarian Kingdoms and make his way there; he wishes the group luck with dealing with the vampires and rescuing the princess of Strongmoor. The group departed for the Palace a little over a week since the previous adventure. When they entered the main hallway, they were set upon by 14 giant black furred mangy rats. Kyle took the brunt of the attack, and suffered some injury, but was able to heal himself with the power of his sword, “Crazy Wolf”. Lucien was able to put the majority of the rats to sleep with a trifling spell, and the group quickly dispatched the rats and slit their throats. The party then made its way back to Zovar the mad hermit through the old bath spa room. The room was well lived in by some 20 cats, meowing for attention. They were investigating the old water spouts and wheels in the wall when Evric the brave fell through a weakened section of the floor into a sinkhole. The group peered down into the hole and were able to see the broken lifeless body of Evric below, but were not able to easily get to his corpse. Ramkus said last rights over the pit, and the group entered Zovar’s living quarters through a secret entrance to the east. Zovar’s living quarters were also crowded with cats, however the glint of madness that had been in Zovar’s eyes was now gone, and he returned the now ruined (with scribbles and strange designs) scroll of purify food and drink to Ondraedon with an apology. Zovar explained that he was a cleric of Brass, and that he had been tortured by Nekros and Xylarthen and left to live a pitiful existence with the sickness of mind they caused. The cats had been his life for the past few years, the pack growing exponentially with care and tending (although not without a few dead cats for dinner). Zovar tells the group that he has wandered the palace extensively, and pulls out several maps of the 1 st , 2 nd , and 3 rd floors that he has illustrated. He also provides notes about the details of several rooms and speaks of Nekros’ history as a pupil of Xylarthen, and of Xylarthen’s alien qualities. He also whispers that Xylarthen is merely tolerated by Lord Virez and his Queen, but that Xylarthen has discovered how to infect the undead with lycanthropy to make them immune to turning from Clerics. The group told Zovar to wait for their return within the hour, and that they would bring him to Stilt Town. Equipped with the map of the 1 st floor, the group made their way to the Kitchen, where the stairway to the 2 nd floor was located. Within they found the eastern part of the kitchen covered in thick spider webs. They spread oil across the webs and burned them away, briefly catching a glimpse of movement as the portal to a descending staircase was revealed. The group moved forward in double file, and as they reached the bottom of the stair case they were nearly caught by surprise by a solitary 5’ long giant spider. Kyle and Ka’Gron charged down the stairway when it appeared, and the spider quickly webbed the area in obscuring sticky silk strands that held the both of them fast. Unable to see beyond the webs, Ramkus quickly lit a torch and began to burn a corridor through the sticky mess, freeing each of the fighting-men’s shield arms in the process. The spider tried biting Kyle, but the tough-as-nails fighting man was able to awkwardly hold its fangs at bay with his shield. Warm golden magic missiles and electric blue magic missiles shot over Ramkus’ head, striking the spider with sizzling bursts of electric flames. Thea, standing just behind Ramkus, slung a stone through the rift in the webbing and within moments the spider had collapsed from its injuries. Kyle and Ka’Gron were extricated from the webbing and the party proceeded through the iron banded door at the bottom of the stairwell. The group explored the first corridor heading eastward, checking each room as they went. They discovered the bodies of several strange looking cycloptic beast-like creatures (similar to <a href="http://www.startrek.com/legacy_media/images/200306/tng-166-esoqq-a-beast-like-me/320x240.jpg" rel="nofollow">http://www.startrek.com/legacy_media/images/200306/tng-166-esoqq-a-beast-like-me/320x240.jpg</a> ) and scavenged their silver loincloths. The final room in the hallway before it turned southward was occupied by Asterak, a gaunt human conjuror in his last 50’s, who appeared to be emaciated from thirst and hunger and scarred from torture and experimentation. Asterak was accompanied by a charming enchanted hound named “Echo” who possessed great big round ears. The group decided to head back to Stilt Town and take Asterak and Zovar back. On the way back, Zovar herded his cats into a group to follow, but they were distracted by the rat corpses near the entrance. Group members saw this and picked up the dead rats, using them to lead the cats through the wilderness to town. The group purchased the huntsman’s old house for Zovar to live in with his cats, and Zovar gifted the group several mousers to prowl their ship and warehouse. Asterak was reunited with his adventuring companion, the fighting-man Varn, and they took the first ship out of town; giving the group three magic scrolls before leaving. The group heard Asterak’s story and how he escaped from a prisoner’s cell by stealing the key to the cells from a zombie guard. Asterak had tried for weeks to find a way out of the Palace, but the only apparent exit was blocked by a giant spider. He was able to find a teleporter and an instruction manual on how to operate it, but he accidentally summoned a large group of one-eyed orcs. Asterak told the group about the cursed treasure that he overheard Nekros talking about, and he also revealed several hidden areas of their map. Before the group returned to the Palace, the group asked Zovar if there were any magical weapons or tools that could be used to defeat Xylarthen and Nekros. Zovar said that during a period of exceptional madness and delusion he was wandering the 2 nd floor of the Palace when he thought he saw a magical two-handed sword with a frosty blue blade. He can’t remember it clearly or if it ever existed, but it was the only thing that came to mind. The group then took its second journey to the Palace for the week. Upon opening the main door of the Palace, the group knocked down a man standing with a group of men near the door with its opening. The men appeared to be red robed vampire cultists like those that originally led the adventurers to the island to begin with; however these men moved strangely, their eyes were completely white and without pupils. The group attacked immediately, not recognizing at first the terrible foe they faced. The cultists fell back against the initial onslaught. One cultist was slain by a magic missile, dark vapor fleeing his wound, another had his head cleaved apart, a strange black smoke issuing from his mouth, eyes, and nose. It was too late they realized, when a pair of cultists grabbed ahold of Ka’Gron and Nalthic, that what they faced were Wights. Ka’Gron and Nalthic felt their very souls slipping away from them as they stared into the eyeless faces stretched with rictus smiles. Ka’Gron heaved with mighty thews and threw his foe off before parting its head at the shoulder. Nalthic struggled vainly against the iron grasp of the thing before him, nearly succumbing before his companions could cut the Wight down. Ondraedon was untouchable during the entire ordeal; several wights had set upon him but by the end of battle their bodies were laid at his feet. The group departed the grisly scene, nursing their wounds, and descended to the 2 nd floor. Again, turning right, they headed directly for the hidden cursed treasure and found a table with many neat stacks of gold and a rune inscribed bag of transmute gold to lead hanging nearby. Using their wit and skill, they were able to determine the true nature of the bag, and took the gold for themselves. They decided to proceed further down the hallway towards the transporter room before exploring the rest of the floor. Down a long corridor the party proceeded, encountering a large yellow mold that blocked their path. Someone poke at it with a stick, and then the group burned a path through, leaving a mass on the walls and ceiling. Checking doors as they went, they were struggling to open one near the end of the hallway when the group began to hear a scraping and shuffling noise as if a massive carpet was being tugged across stone. What appeared from around the bend in the corridor (and from the direction of the transporter room) was a giant slug with moist wet skin, thick as rubber, its form squeezed into the 10ft tall/10ft wide corridor and elongated by 90’. Great eyestalks jutted forward from a slimy mouth filled with a sharp, rasping tongue. It spat a huge glob of phlegm that landed with a sizzle on the nearby stone, filling the corridor with the sharp smell of ammonia. The group immediately started running the opposite direction, Ka’Gron pausing only to fish out a flask of oil w/rag to light and throw at the foot of the snail. The snail’s massive bulk rolled over the flames, suffocating the fire with a squelch. As Ka’Gron ran as fast as he could to catch up with the group, a sputtering fireball flew past his head from Lucien’s outstretched hands 60ft up the hallway. The blast nearly knocked Ka’Gron to his knees, and his back was seared by the flames that rolled down the hallway engulfing him. The slug kept pace, unphased by the fireball. The group stopped momentarily with Lucien to fire arrows and stones at the slug. One of Nalthic’s slingstones hit the slug squarely, but merely bounced off the thick rubbery skin. The slug slowed briefly, and spat forth a powerful glob of phlegm that flew 60’ down the hallway, knocking Nalthic from his feet. Before he could even hit the ground Nalthic was dissolved, bones, equipment, and all; the phlegm splattering as a red slushy liquid as it hit the stone floor and walls. Nalthic’s +2 mace was saved by being just outside the wet mass as it hit, and landed with a clatter nearby. The group finally realized the gravity of the situation. In the chaos of retreat, Kyle disappeared into a side room. As the group rounded the turn in the hallway, another great ball of phlegm struck, knocking Ka’Gron from his feet and dissolving him instantaneously like before. The group had gained considerable distance from the slug at this point, but continued until they reached the door leading to the 1 st level staircase; there they hid, waiting for sign of the slugs passing or Kyle’s return. Kyle waited an eternity for the monster to slide its lard ass past his doorway. When he opened the door the hallway was coated in thick viscous mucus; the stubby tail-end of the slug was turning the corner. Kyle crept up to the creature as it moved, and hacked away at its backside with both his magic swords. The slug, angered, tried to turn and fight him in the cramped hallway, but could not squeeze its bulk back in on itself. Over the next 10 to 20 minutes, Kyle worked the slug over with his blades, and the slug alternated between moving forward and attempting to turn and fight. The slug tried to flee to a more open hallway, but by the time it passed the door to the 1 st floor, its backside was in ribbons of slime and strips of rubbery flesh. With the slug’s passing the group burst forth from the doorway, stunned that Kyle was still alive. Ramkus moved in to help Kyle finish the beast off, but his magic mace bounced seemingly ineffective off of the ruined mass of flesh. Finally the slug collapsed with a sigh of wind that filled the hallway, succumbing to its wounds. The group cheered Kyle and mourned the loss of their comrades. Ka’Gron had been a gruff dwarf, and seldom showed concern for his comrades, but he served the group well as one of its strongest fighting-men. He acted bravely by trying to slow the monster down, but in the end that decision cost him his life. As the group was moving the carcass, Kyle muttered that he wished Ka’Gron had lived to see such a mighty monster slain. Suddenly Kyle’s sword, purchased weeks ago in the markets of Amon Sin for a pitiful sum, glowed with a golden yellow light and Ka’Gron appeared before him, flinching as if preparing for a deadly blow to land. Kyle looked down at his sword and immediately uttered, “I wish I was immune to poison and disease!” Suddenly he felt more healthy and resilient. Kyle could not believe his eyes; he was in possession of a magic sword of wishing. Suddenly he knew that three more wishes remained. The group celebrated Ka’Gron’s return and together they finished moving the slug’s body. Underneath they found it had been dragging a chest full of gold, silver, and a +1 shield. Exhausted from the battle, the group decided to head back to Stilt Town. On the return to the Palace entrance, the group encountered a group of Thouls; hobgoblin-like creatures with long troll-like noses, knobby but pale skin, and slender claws. All were armed with weapons and wore chainmail prepared for battle. The Thouls discarded their weapons, preferring instead to use their paralyzing claws. Most of the group was neutralized within the first few minutes of battle, but somehow the survivors were able to finish off the Thouls. The clerics cured each member of paralysis, and the group departed the palace. **************************************************************************************************** First Expedition: 14x Giant Rats 1x Giant Spider Rescued Asterak Cured Zovar’s Madness and brought him safely back to Stilt Town 1x Gold Leaf Frame 4x Silver Loin Cloths 1x Improvised Planetary Shifting by Quazar the Contemptible 1x Scroll – Dimension Door 1x Scroll – Summon Monster I 1x Scroll – Summon Monster II Total XP: 7,940xp Total Gold: 140gp (NOTE: This was already disbursed to those who made it back, but Gorg and Thea should count these amounts too since they did most of the work as well.) Each player receives: 794xp and 14gp Second Expedition: 5x Wights 1x Yellow Mold 1x Giant Slug 5x Thouls 2000x Gold Stygian Coins from “Cursed Treasure” 1x Large Bag of Transmute Gold into Lead 1x Shield +1 (treasure chest dragged by slug) 80x Gold coins (treasure chest dragged by slug) 4000x Silver coins (treasure chest dragged by slug) 3x Gems (treasure chest dragged by slug) 500x Gold coins (carried by Thouls) 400x Silver coins (carried by Thouls) Total XP: 15,105xp Total Gold: 6,030gp Each player receives: 1,679xp and 670gp *******************************************************************************************************
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Amanda the Amazon
Sheet Author
Is a Thoul a ghoul with a lisp? Sounds super exciting after we left which means this week will be boring :)
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Amanda the Amazon said: Is a Thoul a ghoul with a lisp? Sounds super exciting after we left which means this week will be boring :) It was explained to be a Troll and a Hobgoblin and a Ghoul mixed, my guess is some kind of troll/hobgoblin hybrid made undead and into a ghoul. Also it was exciting, like who will the slug dissolve next exciting, I'm down for a "boring" game as I'm still a lowbie and easily killed. With any luck we find that blue sword without too much trouble.
We felt really bad that John/Kyle was the only one that could take on the slug, bunch of worthless cleric's and mages (that had already used all their spells up). I'll buy you a pint of the best in Stilt Town this week! Hopefully this week won't be "boring". Maybe talk to Zovar again to see if there is any other information he can give us, but Nekros is right there on the 2nd floor where we were searching. We were lower level back then, but he pretty much rolled us in the south tower, and last time we had to beg for our lives to be spared. And those thouls had a few of us paralyzed, so if we're not ready for some serious action we could all be in deep trouble.
Do they paralyze with a touch or a bite?
These thouls made use of their claws.
Sooooo....how can the rest of us peons get a grand artifact such as Kyle has?
Get lucky rolls? Find the treasure that has been planted in the dungeon? Also the 5-wish sword isn't an artifact. It only has a +1 bonus and five limited-effect wishes. Artifacts are truly powerful items that will kill you/drain 6 levels/cause insanity/deal 10HD of damage with no saving throw for touching them if you are the wrong alignment. Artifacts make the gods mortal and killable; artifacts let you travel through time; artifacts can level cities and assault the very gates of heaven!
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Kevin the Barbarian
Pro
Sheet Author
API Scripter
What markets generally sell magic items, specifically swords? Just Amon Sin?
Many large cities *might* have equipment and items that have been enchanted or are magical, however those vendors only do business with the nobility or those of high station/standing. Magic items aren't for plebians or the common adventurer, they are for the wealthy and powerful. Kyle spent several hours searching for an unrecognized magic weapon in Amon Sin's bazaar, there just happened to be one and someone was with him who could detect the magic. Until you guys are "high level", wealthy, and/or of high social rank, there is no way to obtain magic items without taking risks.
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Kevin the Barbarian
Pro
Sheet Author
API Scripter
Finding an item in that way was a one-time thing?
Anything can happen in D&D if you are creative enough and spend in-game time trying to get what you want.
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Kevin the Barbarian
Pro
Sheet Author
API Scripter
Yeah, I know how D&D works, just fishing for an easy answer in knowing whether it's a waste of time trying to replicate Kyle's amazing luck.
I just adjudicate the rules and implement random elements to those outcomes. Another search might be productive, it might not.
TL:DR - No, Gorg, you will never ever find a weapon like that.
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Kevin the Barbarian
Pro
Sheet Author
API Scripter
He's not really bright enough to try that method anyway.
I got stupidly lucky to get a magic sword for cheap, and I was super happy with that as a fighting man. When he rolled it he said "wait, I can't tell you that" and I figured it had another enchantment that was rolled, I really wasn't expecting THAT outcome.
Well I am not sure how game breaking it would be but I could load up on detect magic and we can roll out to Strongmoor or Sin or whatever and just walk the bazaars for a day if everyone is game. Then just mez new spells for the adventure.
So what you are saying is that I need to bone up on city adventure mechanics for Friday? I mean I have been kinda by building the social advancement rules (which some of you have already started climbing).
I'm not sure what you'd have to do to not make it abusable and fair. Also other assholes may figure out what we're doing and start trolling before we get a shot at stuff making it moot.
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Kevin the Barbarian
Pro
Sheet Author
API Scripter
I'm all for urban adventuring but at the same time, we have a dungeon to crawl!
Trust me, the system is not abusable. There are pages and pages of exciting events that can happen while doing anything in a city, and most of them are just as effective regardless of level. Plus, its not like I'm going to tell you guys whether there happens to be any undiscovered magic items in the market that day or not. You could spend days there and not find anything, or find a magic item every hour; its all about luck and how much time you want to spend doing an activity I guess the biggest issue for city adventures right now is that I need to develop a stable of mini-adventures in case you guys get propositioned/geased/quested.
Are we playing tonight or Friday?
Friday.