
Two thirds of the
buttons I have made do not update. The work, but they don’t update if I
change the attribute it’s assigned to use.
I've struggle through this and haven't found an answer.
Spelled
out: The sheet has an attribute tab. On each attribute is the user-entered attribute base , two
user-entered modifier blocks. There is a hidden block at sums the
three together, creating an attribute core for that attribute. There is a button
also that rolls the attribute core . If the button uses exact same formula as
the attribute core (so it doesn't use the attribute
core ), it updates. If the button just rolls the attribute
core ,
it does not use the updated attribute
core .
I
have a skill tab. Each skill is under a checkbox. Under each check box is a single skill. Each skill has a user-entered skill
base ,
and two user-entered modifier blocks, and a button. The button that rolls adds
the appropriate core (from hidden block, above) to the skill
base and modifier blocks.
It does not use the updated attribute core .
I have
a magic tab. Under a checkbox is a
repeatable field containing a table for each spell. Each spell uses the same attribute core and a modifier
block. There are two buttons here: one
is targeted, and the other isn’t. Both
buttons roll the attribute core , plus
the modifier . The targeted button has two variable (?{Modifier|0})
entries inside the button. Both buttons
do not use the updated attribute core .
On the other hand, I
have a combat tab. It is a repeatable
table under a check box (this was used as an example to create the magic
tab). Each weapon entry has two buttons
(targeted and not). Each button has a
pair of modifier blocks, and uses the
skill total (created from the above skill
base and modifiers from above)
which includes the non-updated attribute
core …and it works just fine . Because this is pulling its number from the
not-working skill, I am really confused.
I could post the code,
should anyone want it. Any help would be
great, as I should have a game this weekend.