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Z-Order Differences between Mine and Player Views (Big Issue for Map Building)

The other night my group and I tried Roll20 for the first time. I had spent a week or so making maps and one of my players decided to livestream the game. Well, after looking at the recording of the livestream today, I noticed my players got a really garbled view of all my maps - So I asked one of them to help me test it today. I made a small area like this on my screen: <a href="http://i.imgur.com/rZsWL.png" rel="nofollow">http://i.imgur.com/rZsWL.png</a> Using resources to lay out walls and then slap a floor texture down and using the "Send to Back" feature on it to actually make it into the floor. I then revealed the corner to the player I invited to test it and this is what he saw: <a href="http://i.imgur.com/57XCb.jpg" rel="nofollow">http://i.imgur.com/57XCb.jpg</a> As you can see, the Z-ordering messed up for half this stuff, but only on his view. On my view it looked fine. After I sent it to the back again, his view matched mine - but why did it mess up to begin with?
I'll pass this along to the devs
I got this too- posted it here, screengrabs in post #5 <a href="http://community.roll20.net/discussion/1407/moving-tokens-between-layers-within-the-same-layer#Item_5" rel="nofollow">http://community.roll20.net/discussion/1407/moving-tokens-between-layers-within-the-same-layer#Item_5</a> Edit: I also have not yet been able to send tokens or maps forward or back.
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Gid
Roll20 Team
I ran a test game last night and I had the same problem as well. What I did note from the screen shots that my players sent me is that the messed up layer order is consistent on their side.