I use a number of communications macros: Communications Macro Desc a quick way to put a Description, prints in bold centered text in the chat, just type when the prompt pops up, or just hit enter to send: Time Passes /desc ?{What|Time Passes} Em(as) have any token with a name shout something in the chat. Just type in the prompt. Click on a token, click on the macro and it appears in chat as: Frau Blücher speaks: Release the Kraken! /emas @{selected|token_name} speaks: ?{"what?"|eh?}i wGM allows players to communicate with the GM with the press of a button, they just type whatever they want and only you and the character know about it. /w GM ?{Briefly"| Nevermind.} @{selected|token_name} wCH any person with a character sheet can whisper to any token, the controlling player only receives the whisper. by using a click they target the whisper. Notifies all that something was said, but not what was said. @{selected|token_name} speaks low.
/w @{target|token_name} ?{"What"|um} /w[language] For every specific language in your game, elvish/klingon/whatever, make a character sheet and give control of that sheet to all players who understand that language. Give the macro to all of those who can speak it. Click character token, click macro, enter text, all who understand the language, others just get the babble line. /w Elvish ?{Say Something|"blah,blah"}
/em @{selected|token_name} is babbling in Elvish All of these can be used with 'canned text' If a NPC has a canned speach, like directions to the tax office or the dragon's lair. Or a long scene setter that you want to get exactly right. The air is chill and sharp, a light breeze blows from the east, where the town lies sleeping, only the bakers building their fires when you left your bed and climbed the hill toward the ruins. You smell a papery smoke mixing with the smell of pines, when suddenly looming in the darkness its form only visible by the lack of light. Far off to the north a shooting star streaks through the inky blackness.