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Hide enemies on turn tracker

Other than putting a creature on the Gm layer is there a way to hide an enemy from the players? If not this might be a good addition. I actually prefer to keep players in the dark as to when each creatures turn is coming up. Only thing I can think of is doubling up on tokens and put the extras on the GM layer but that is a little more management than I want to put into this.
1419652176

Edited 1419652253
vÍnce
Pro
Sheet Author
I believe keeping enemy tokens on the GM-Layer is the "only" way to hide their turn order on the tracker. Some options I can think of; You could make your own "tracker" just off-screen on the token layer, out of view of the player's and manually handle the order. (could be just the enemy turn order) You could do this off-site (pen and paper) or using combat tracker software. API..? Any way to advance the tracker while it's hidden? Player's as well as the GM would be clueless of the order. Make a new Suggestion to add the ability to hide tracker items from the players. Curious to see other suggestions.
1419652831
Pat S.
Forum Champion
Sheet Author
The hide on GM layer is about the best way while Vince does make some good suggestions. You can also rename your tracker listings "Change them to a number or a letter" but that does not remove the fact that the token belonging to that number will be highlighted when someone hovers over the listing entry.
1419653322

Edited 1419653495
vÍnce
Pro
Sheet Author
Using a copy of the enemy tokens on the GM-Layer only for the enemy's initiative while using their normal tokens on the Object & Token-Layer for combat is not that bad of an idea. You only need to do this at the beginning of the combat. If you have a planned encounter, you could have copies already placed on the GM-Layer prior to the encounter. Jump to the GM-Layer (Ctrl/Cmd+K: Switch to GM layer), add or roll enemy tokens to the tracker, jump back to the Object & Token-Layer (Ctrl/Cmd+O: Switch to token layer) before sorting the tracker and beginning combat. It works.
Vince said: Using a copy of the enemy tokens on the GM-Layer only for the enemy's initiative while using their normal tokens on the Object & Token-Layer for combat is not that bad of an idea. You only need to do this at the beginning of the combat. If you have a planned encounter, you could have copies already placed on the GM-Layer prior to the encounter. Jump to the GM-Layer (Ctrl/Cmd+K: Switch to GM layer), add or roll enemy tokens to the tracker, jump back to the Object & Token-Layer (Ctrl/Cmd+O: Switch to token layer) before sorting the tracker and beginning combat. It works. I do that just so that I don't delete a token and remove it from the initiative order. Especially if I'm using group initiative for lots of mob style npc's.
I use one initiative roll for all monsters of like type. To make that work I drop a generic token named "monsters" on the token layer and use it for the monster initiative. That way don't reveal the actual name of the monsters in the turn tracker. It also avoids the bother of deleting dead monsters from turn tracker.