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More Fringe Features

Well, this is pretty much an issue with the way Roll20 has been focused... Which is to say more toward d20 games... Nothing wrong with that... However other games get only a fraction (a small fraction) of the attention and support. The problem is this is self defeating: Roll20 - At the core (heck, even in the name) is focused on d20 games (D&D and Pathfinder) at least from outward appearance. Thus it draws in more players of those games. Thus it creates more content for those game styles because it is the most played. Thus it draws in more of those players. This is an issue, if Roll20 wants to diversify more it has to have features that are more helpful to other style of games. Take me for example: I don't play Pathfinder or D&D - I got burned out on those years ago. I mostly stick with Star Wars Saga Edition, FATE, BESM, M&M, and White Wolf. Saga Edition and M&M translate okay into Roll20 and the features work (save for the map, in the case of M&M, because you don't need, and really can't use, a battlemap in M&M. Movement powers make it pretty useless.) White Wolf? Well... I custom wrote macros for my players to play White Wolf so they have a button, selecting 8 again, 9 again, or 10 again, type in the Dice Pool and off they go. For my Mage game(s) all I really wish I had was a way to tag tokens/character sheets with spell effects so I could pay attention to a target's spell tolerance. FATE doesn't really need anything, but some functionality would be nice. BESM is like FATE in that it doesn't need much, but some extra functionality would be appreciated. So, unfortunately, while I don't have much in the way of specific: "This feature is needed for this game." I can say that I, as a GM, am jealous as heck of Pathfinder and D&D players on Roll20 because they constantly get extra functionality that their game doesn't actually need either. I guess what I am saying is... Do some research guys... Give us some updates that are more useful for games other than D&D and Pathfinder because, as it stands, those are the games that (seem to) get all the love.
1419821722
vÍnce
Pro
Sheet Author
Hi Henry. +1 for expanding roll20's features for other than the most popular games. Want to know why roll20 seems to focus on it's core member? ORR Group report .
Vince - I'm saying that is a really bad way to do it. Here is the thing: Roll 20 already HAS the D&D/Pathfinder crowd. They don't need to do anything more to keep them, they don't have anywhere else to go, and almost every feature they could possibly want is already here. By the ORR report you can see that: 70.74% of all games on Roll20 are either Pathfinder, or some form of D&D. There is faulty logic when the Roll20 team then says, "This must mean that more players want to play these games." No. The logic should be, "Those are the games that are easiest to run on Roll20." I mean, I've said this many times... I'm a mentor... I contribute... However I don't know why. I don't feel a single upgrade made, thus far, that I have effectively paid for, has benefited me beyond making my own scripts. Heck, I'd love a simple way to do FATE dice on here. My freaking universal nWoD macro is freaking gigantic: /me rolls a dice pool of ?{dicepool|0} and gets [[?{dicepool}d10>8!}]] successes! Easy FATE dice? I don't even know how to do that. You need to either roll 4d6, and each 1-2 results in a -1 to a total, each 3-4 results in a +/-0 to a total, and each 5-6 results in a +1 to a total. Or you can do it with 4d3, but you can't right now, set multiple threshold results. Sure, it could potentially be possible to do this as a script, but it means the GM has to be a member to do it. Theoretically all you would have to do is roll each die individually and check the result to add a +1, +0, or -1, to a variable that starts as 0 and display that as the total at the end. Yes, you can manually do this, and it isn't hard. /roll 4d6... Done... However pretty much since every other system has ways to easily automate many things and good lord at the things people get for Pathfinder. Such as dynamic lighting that can be centered around a character to create a torch and visibility range for that one character. That is a pretty specific to fantasy and dungeon crawling upgrade that has to be a lot harder to do than further expanding the GMs capabilities. Personally, I'd love some kind of "Player Records" tab that each player could pop out to track numbers without needing to use tokens. (Again, not all games need or use tokens.) Something like a pop out window that has numbers that can be modified by the player for their own records. This would be useful in my nWoD Mage game for players to easier track: Health Levels, Willpower, Mana, and Humanity... Yes, this can be done on the character sheet, but it is incredibly intrusive in a game. Then again, you can also do Health Points on the sheet in this manner too but that kind of functionality is also added to tokens so obviously the Roll20 team understands that jumping back and forth to the sheet is problematic and an inconvenience.
1419832627
vÍnce
Pro
Sheet Author
Although I'm one of the 70.74%, I get it Henry. I think gamer's of less popular systems found on roll20 would be better served by nailing down specific needs as suggestions. Your examples of adding multiple threshold results within a die roll and including a "Player Record" tab for housekeeping\or whatever, are the kind of suggestions that benefit a wider variety of games and are more likely to get votes from the community. Good suggestions.
Fate dice can be done with tables.
Ya know, another thing would be neat, for maps... A z-axis marker. Currently we can do x and y, but no designation for flight level. In M&M and games where flyers are frequent (such as Ponyfinder, Macross, Robotech, Mecha and Manga, Rifts, etc) a numeric tagged onto tokens to denote how many squares up, or down in the case of burrowing) a character is could be useful.
1419908648

Edited 1419908879
Roger A.
Sheet Author
Merry Christmas Henry! Fate dice are already specifically supported by the dice roller(have been for some time). You don't need to make tables or any other work around like that. <a href="https://wiki.roll20.net/Dice_Reference#FATE_Dice" rel="nofollow">https://wiki.roll20.net/Dice_Reference#FATE_Dice</a> When people ask for a specific feature in this forum, the devs do pay attention. Non-specific features are a little harder to implement.
1419913063
Gold
Forum Champion
Henry W. said: a numeric tagged onto tokens to denote how many squares up, or down in the case of burrowing) a character is could be useful. Here is a technique to tag a number onto a token: Click on the token, open up the token's status markers. Hold your mouse arrow over any one of the color bubbles, click to add that color bubble, while holding your mouse over that color bubble: type a number from 1 to 9. It makes a little red number on the color bubble on the token. For example you could use Blue 1 to 9 for height in the air, and Red 1 to 9 for distance underground burrowing.
1550175372
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .