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Sheet Request for Eclipse Phase

1419745733

Edited 1419745966
Hello! I am new here and cannot find anything for Eclipse Phase . I am looking to play a game on here. Has anyone made or would anyone be willing to make a character sheet for it? All of the corebooks are released under Creative Commons ( download links here ), so getting access shouldn't be too hard. (Sheet examples here ) Thank You!
I am currently working on it. I will get back when I am further.
Awesome! Thank you!
I've gotten to the skill section, and don't want to did through the books right now. Are there any additional skills not listed on the character sheet?
If it's the basic character sheet, then there shouldn't be.
Just checking. My first sheet was the IKRPG, and two more skills cropped up in later books. Thanks!
1420142697

Edited 1420155594
Coal Powered Puppet
Pro
Sheet Author
This is just an update; I'm not done. I am trying to make the skill buttons work, but there are 50+ active skills. And a few other irritating, things-doing-what-I-told-to-do_and-not-what-I-want-them-to. Also, I've hit that point where I am done with codes for today. The html and css are here , but I'm not pushing it to github until the sheet actually works. Some else may, but I'm not. Here is what is looks like-ish. : Edit: fergot the link
As far as I can tell, that looks really good! Thank you so much!
whoops. Fergot the link. Again. The image in the folder is much bigger
Oh. In that case, you seem to be missing Professions under Knowledge Skills.
Okay, sheet been commited, pushed, and requested to be pulled to Github. All skills in repeated, fill in yer own parts because I was lazy and didn't want to do 60 plus skills. At the very least, some one who knows the game will have a solid base (I hope) to work from.
You are a saint! Thank you so so so much!
Looks great, John—what's the Github link, by the way?
Github is where all the character sheets are stored. Its some kind of html collaboration site, I think. It is some linked to campaign and is where all the character sheets for the game are stored. Once it gets onto github, anyone can make changes and all that. I will be around to do so, as well. Just drop a line (either here or someplace else) if you got a suggestion.
1420479781
Lithl
Pro
Sheet Author
API Scripter
John W. said: Github is where all the character sheets are stored. Its some kind of html collaboration site, I think. It is some linked to campaign and is where all the character sheets for the game are stored. GitHub is a website for hosting repositories using the Git version control software. Basically anything can be put under version control, although it works much better for textual data (such as, for example, HTML, CSS, and JSON) than it does for binary data (such as images other than SVG). In 2008, the most prevalent language on GitHub was Ruby, although that was beaten by JavaScript in mid-2011 IIRC. It's also worth mentioning that Git version control is designed to be decentralized (as opposed to, for example, Subversion which has a centralized repository paradigm). I believe both Android and Apache have mirrors of their code on GitHub, but the repository of record is on their private servers. With Git, the repository maintainers can push changes to their private stuff into the public eye, and if anyone in the public submits a pull request to the mirror repository, a maintainer is capable of essentially forwarding that request along to the actual repo the public can't see.
1420480271
Evan Walsh
KS Backer
Sheet Author
I believe Jeff was asking for a link to the pull request on GitHub. I wasn't able to find it either and I want to know as soon as the character sheet is merged.
1420481071
Lithl
Pro
Sheet Author
API Scripter
Evan Walsh said: I believe Jeff was asking for a link to the pull request on GitHub. I wasn't able to find it either and I want to know as soon as the character sheet is merged. You can subscribe to pull request #546
Its been merged; so...about a day? Maybe? Before we can see if it is working right. That's a remark on me, not the github guys. My last character sheet attempt ran into issues due to how I save the file.
The Eclipse Phase character sheet is now availible to use in roll20.
Hi guys. I don't mean to be obtuse, but how can I actually use this in Roll20? What do I need to do to use it?
1421574376
Finderski
Plus
Sheet Author
Compendium Curator
For the campaign click the View Details link, then on the left click Campaign Settings. Scroll down to the Character Sheet Template drop down menu and select the character sheet you want to use and click Save. Then when you launch the campaign and pull up a character there should be three tabs, the middle tab is the character sheet.
Much obliged. Got it working now, fantastic resource!
So I've run into a few issues: Can't add more Weapons or Armor in their respective sections. Is intended? INT doesn't seem to calculate when doing INT based Skills. The Implants/Enhancements/Customizations Window and the Positive & Negative Traits / Advantages & Disadvantages in the Morph tab mirror eachother. I'm guessing this is a bug? Thanks so much for this resource. Hopefully I'll be able to run EP like I've always wanted.
I'll take a look, hopefully today, and see what I can do.
Added repeating section to weapons and armor. It was intended that way, but that changed when you asked for more. Int based skills should be fixed now. Conflict with another part of the sheet The morph traits section now fixed with differing names; i.e. no mirroring each other. A few random fixes. Pull request made
When I logged in to check the character sheets in my Campaign, they still weren't fixed. Do we need to wait for it to be updated or is there any way to do that? Thank you so much for your work on this, I'm very excited to run this game!
Process goes like this: I make the changes, submit to github through a pull request. Important guy looks through my request, seeks confirmation from the on-call soothsayer, (not on call) magic eight-ball, and the Scoobie Do Gang, and approves request, moving the changes into the main repository on github. Once there, the roll20 site will update, and the sheet will be available.
Ah, okay. Thanks! Sorry for my confusion.
Thanks! Been hoping someone with some skills would step up an do this. Looks great. I'll mess with it and give feedback. Thanks again!
Any luck on this getting updated? I haven't seen any change. Also, will it auto-update existing versions of the sheet? Could it break the ones I have?
Got an email back telling me I screwed up how I save stuff. Soooo....gotta fix it and try again. It will not 'auto update'. At least, not exactly. If successfully correct the sheet, any entry with the same name will stay the same (provided the entry types match, such as it being text vs. number). If a name changes, then things won't sync right. Basically, if the attribute is is listed in the "attributes & abilities" tab of the the character journal, then the sheet should remember it. Also, there is the possibility of once the sheet is adjusted, the values saved on the sheet will be fixed-until-deleted. What I mean is, if the values listed in the attributes & ability tab refuse to change (or change back after the sheet is closed & re-opened), then you have to delete the entries in that tab. Once that portion of the journal is deleted, go back to the character sheet, and select the first box. Press tab and the cursor will jump to the next box; leave a box automatically saves that entry for that box, provided an older one doesn't exist- which since you deleted all those entries, this is a good things. Continue 'tabbing' through the sheet until you reach the end/. Once complete, the attributes and abilities tab will be full again, saved with the correct data. I will look at the sheets tomorrow, and she what's up. Thank you for your patience
Ari K. said: Thanks! Been hoping someone with some skills would step up an do this. Looks great. I'll mess with it and give feedback. Thanks again! Ha! He said some one with skills, but got me instead. Okay, it appears that the sheet is live and working on Roll20. Let me know if yawl need more/different done to it.
Weird. I tried to set mine to it again and the fix doesn't seem to be visible. I tried starting a new Campaign with it to test it out and I was still experiencing the same issues with INT not auto-calculating for Skills, mirroring in Implants/Traits and an inability to add more Armor/Weapon places. Thank you so much for your work so far. Is there something I might be doing wrong?
...uh, yeah. I was wrong. What I saw was my custom sheet showed. The update hasn't happened yet. Sorry.
I have the fixes "ready", but haven't submitted the changes. I am trying a different way to update character sheets, and submitted a different sheet through this other method. If it works, then I will submit these changes. Otherwise, I would be slamming them-that-run-things-here with a bunch of things they are going to reject. So, I ask for more patience.
The patient, wise, patient, amazing, patient, knowledgeable, and patient Steve K. helped me upload the fixes. Hopefully, they will be visible within a few days.
Thank you for your incredible work. I can see the updates on Github, but it appears they haven't yet been updated on Roll20. I'm running my one shot tomorrow and really hoping that this gets fixed in the meantime, I was hoping to put in the stats for all the premades :( Thanks again for all your hard work, it's really appreciated.
It appears to be working now. Availible in Roll20
Noted a bug: when filling out armor profiles, I can fill in the name OK, but when I fill in any of the AV or Reference fields, it clears all the fields and replaces it with the value I just entered. E.g. I write in "Body Armor" in the name field, hit tab--which also clears the AV/ref fields, then fill in the kinetic AV with a "10" and all the fields are replaced by "10". Now if I go back to the name field, it will clear the AV/ref.
1423527611

Edited 1423528095
Coal Powered Puppet
Pro
Sheet Author
Made the fix (naming issue) and made a pull request . Sorry about that.
John. Thanks again. One other bug I found, unless this was intentional. For active skills, skill_total and random_skill total are not adding skill_otherbonus, which makes the roll action not functional if you plan on including the modifier from _otherbonus. Great work, btw. The sheet looks really great.
Also, if you want to fix that you'll also want a default value of "0" in "skill_otherbonus" since "skill_totalbonus" won't add if there is no value there (or at least on chrome).
Pull request for skill changes made.