Jim - it will be subtracted from the Aug Rating i think. Basically since there are more points now, an its not off the low spirit rating number. But I am going to make some kinda of adjustment for the free starting implants or something. I have to think about it still. I knew this change would have a big ripple effect for a lot of other things. It might also affect morblins also, since their mutations should not stack with other augmentations i think? Or something of the like. Not sure about that yet. Beast traits are not implants, but the potential to stack them plus implants? not sure. Do you think there is an issue with the free starting points or implants? Just wondering. Hopefully all these new changes an things are not discouraging... i know folks just like, made new chars an Ive been slapping down new rules at the same time. But, with the holiday I have some nice time off to really work on the game, so there will be a lot of modification or adds and things to the rule book / game book as I work on new content, or make things more in depth. I think several of you have pointed there are many things with a very 'general' and 'wide' rule or specification. Vehicles being one for example. Not really many descriptions or anything. An stuff like the fact I totally seemed to miss adding any fun Evanrill (or morblin) specific weapons is another. Though both use basic tech, or lower. A note on something I am working on is Vehicles , Exo suits, or power suits and some of the different types or classes of starships. There may be more power suit definition, and a few cross breed adds or tests for automatons and bigger mecha suits, things that function more like small vehicles. There needs to be a little more definition to starships and capital size ships, or bigger things also. The definition between character equipment, vehicles, and starships - i have also begun to outline more. ( lots of new notes in the vehicles an starship sections soon) Things such as no missiles or rockets?? I think that was maybe an oversight. Or is "heavy weapons?" Well, Buster weapons are kinda that... Its all for more fun play ^__^ So I hope everyone continues to enjoy the game work in progress. But I keep working with the goal to keep things simple, I think the game is solid at the moment, I like the new changes to Factions to make races more unique or special. I am trying to NOT add tons new rules or b.s.... but I think a little more specialization or more definition to some aspects of the game are needed.