Hi, I'm looking to run a sci-fi/time travel based story.
The game (as well as my personal play style) is primarily geared towards puzzles, logical solutions, and talking your way out of things rather than mowing down hoardes of mooks. However, combat (of both the shooty and the slashy variety) is perfectly allowed and encouraged.
This setting and system are based on the Doctor Who TV show, but no familiarity with the show is required. I'm willing to prime anyone on the show if requested, and to send the PDFs of both the core rules and the expansion to anyone who asks. It's Doctor Who: Adventures in Time and Space, btw.
One of the nice things about this setting and system is that there's very little constraint in setting or genre: one plot can be a Portal-like puzzle through a futuristic maze, while the next can be a diplomatically tense espionage mission in the Cold War, and the one after that a hack-and-slash in the Medieval Crusades. Likewise, there's very little limit as to what sorts of characters can be played. Any sort of alien you can think of is fair game, as is a human from any place or time. I'd prefer that we stay closer to the SF end of things than fantasy, but you can play one of Tolkein's elves if you can come up with what they're doing there. Really, the only requirement is that if someone they barely know offers them a dangerous road trip through time and space, they'll say sure. I'd also prefer non-evil characters.
At the moment, my RL group consists of a vampiric sniper, a mildly psychic and very impulsive lizard alien, an accidentally fire-starting alien, a sarcastic AI in a watch, a Victorian poet, and a hyperactive tech-genius, to give a sense of things.
Character Generation is point buy, and there's a handy online app for it here: dwcg.eu5.org
My favorite play style for longer term groups (if we end up liking this enough) is with the GM position rotating story by story. However, I'm prepared and expecting to run the first story. I'm in the Eastern US (EST/GMT-5) but I'm on vacation, so pretty much any time that's not the middle of the night for me works. I even do mornings!
I've LARP'd for ~12 years, done tabletop for just over 4, and done text-based forum RPs on and off for around 7. I'm very familiar with this system. I'm not very familiar with GMing, as I'm generally a player, GM, but I can see with LFG that if you want to play something that's not D&D or Pathfinder, you have to be willing to run it, so I am.
(I asked a similar thing a while ago with no responses, but I figured I'd word it better and try again)