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How to resume a campaign building?

First post here and absolutely thrilled to join this community! I started working on building my first campaign yesterday and since it's a long run job, I left after making a few tests. Today I log and see the campaign is there, but I can't access the virtual table top to go continue what I was doing. All I see is this: I'm sure there's something absolutely simple that will put me to total embarrassment but I haven't seen it yet...
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"Launch campaign" should open the campaign up in your browser again. If that doesn't work for you, please let us know! If you haven't had the chance yet, I recommend taking a look around the Roll20 Wiki for lots of tips, tutorials, and directions on how to use different aspects of the application. There's a page on Campaign Management that might be useful to you to explain what all those items on the campaign details page do.
Thanks Sarah! I have permanently opened the roll20 wiki in my browser, at work and at home! I discovered roll20 sunday and been frantically checking videos and reading articles ;) But yes, I guess I didn't use the Launch Campaign because I though it would make it public. While I have you here, another quick question. I'm using my own system of RPG and have my own character sheets. I noticed I can create them from scratch and then duplicate to make a bunch. Is there another way to do it?
As far as I know, if you're using a custom character sheet and are not a mentor, the best way would indeed be to create a template and duplicate it. There are also community created Character Sheets available for some game systems as well which can speed up the process if you are using one of those games. Mentors also have the ability to create their own custom sheets, and that wiki page has instructions on how they can do so.
I was looking to get the mentor profile to support this site but also the full on options. I guess I have my reasons to get it now! Thanks!
If you think of any other questions, please feel free to ask!
JP Remillard said: I was looking to get the mentor profile to support this site but also the full on options. I guess I have my reasons to get it now! Thanks! Dynamic lighting is your friend! it such a lovely tool in roll20. i would like to point you to some very interesting ideas i discovered lurking in these forums i adopted for my games: <><><> Embedded Handouts: in the handout section of the journal tab, if you enclose the name of a different handout in square brackets [ ] you can create a clickable link to that second handout. you are then able to Archive or hide the second handout to clear away the clutter. i personally added every race, class, spell, ability, and feature of 5e D&D to my campaigns handouts from the players handbook and online PDF supplements into a single "Compendium" for quick access. (EX- adding the line [Cure Wounds] to my compendium would create a link to the handout "Cure Wounds" holding the spell description.) <><><> Monster Character Sheet: by loading the monster stats into a character sheet i was able to build a token for them and macros that i set as token actions. this lets me pull monster tokens directly from the sheet and just plop them on the map, pre-configured. random encounters take a handful of minutes to build and execute. just like i would do with a player's token. <><><> Gender Identifier Attributes: i added the following gender attributes to both players and monster sheets - @{token_pre} = prefix for players like "lord lady duke sir madam" or a single space for none, generic NPC's and generic monsters get "the, a ,an" for generic genders @{gen1} = his, her, it's @{gen2} = him, her, it @{gen3} = he, she, it EX - /em nocks an arrow into @{Selected|gen2} <her> @{Selected|rangedweapon1} <longbow> and takes careful aim at @{target|token_pre} <the> @{target|token_name} <goblin>. **using /desc instead of /em will allow you the DM to appear to be in character, without having to constantly change characters, a single macro can be made to fit anyone using that type of ability. be sure to add both @{selected|token_pre} <the character using the macro's prefix> and @{selected|token_name} <the character's name as shown on token> before "nocks" as above. this lets my players and myself build complicated emotes to brighten up our Rollplay when we Roleplay. <><><> look around and ask if your stumped on something, this DM/GM community is great about answering questions. Welcome to Roll20.