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Any tutorials to help novices with Dungeon/Map building?

The title above. Hello and good afternoon, ladies and gents! I have just purchased a brand spanking new set of assets, namely this: <a href="https://marketplace.roll20.net/browse/set/196/mod" rel="nofollow">https://marketplace.roll20.net/browse/set/196/mod</a>... . Then I ran into my problem; is there any kind of clue and or tutorial as to the tips and tricks to make your own custom room from scratch? I find myself having difficulty creating a map by myself. Preferred mode and advice for is Modern. Thank you all! -Sol
Start with the floor, then walls, and last objects, Holding Alt after resizing or moving prevents Roll20 from performing snap-to-grid behavior. Dragging tokens from the side bar preserves size while in the map layer, dragging from the library doesn't tend to do that. Those are a few of the things I can think off the top of my head.
Noted! Many thanks, Ken. I'm just having trouble with map layouts and such. Anyone give any advice towards planning rooms and the like?
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Edited 1420501849
Pat S.
Forum Champion
Sheet Author
<a href="https://wiki.roll20.net/Geomorphic_Map_Tiles" rel="nofollow">https://wiki.roll20.net/Geomorphic_Map_Tiles</a> is about geomophic tiles. It has some suggestions. <a href="https://wiki.roll20.net/Roll20_Crash_Course#Design" rel="nofollow">https://wiki.roll20.net/Roll20_Crash_Course#Design</a>... Kristan walks through creating a map with tiles so it has some good tips in it. Those two are off the top of my head. Other members will post tips and other pointers soon.
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B Simon Smith
Marketplace Creator
I create all my stuff in an offline painting program, and then import it as an image.
A couple things that may be helpful: * Keep functionality in mind. Fun should always trump realism, but you can add a lot to your maps by spending some time thinking about how someone would live/work/eat/sleep/etc. in them. Imagine walking into the room, using it for its intended purpose, and moving around in it a bit. Rearrange the furniture until it feels comfortable. * Use examples from real life for inspiration. Given that you're specifically asking about a modern setting, this will be easier than it would be for other settings. Look around your house, your work, the stores you visit, etc. for rooms like the one you want to make. Mute an episode of a TV show you've already seen and watch the background instead of the action. * Pay some attention to tactics, if applicable. If you're going to have a shootout in your map, place some furniture that can be used as cover within the characters' movement distance of each other. If you want close-quarters fighting, shrink rooms and place tall furniture to break sight lines. If you want people to sneak around, place cover and try to ensure that there are muliple paths characters can take (to enhance the cat-and-mouse between the sneak and the security patrol).
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Finderski
Plus
Sheet Author
Compendium Curator
As for modern room layout, just google floor plans for the type modern building you're looking for. You may have to then build it using Photoshop or the Gimp, but if the layout is the important part, google should be able to help with that. I've used it quite a few times to get apartment layouts, etc.
I also run a Modern game and use this site, <a href="http://www.floorplanner.com/" rel="nofollow">http://www.floorplanner.com/</a>, often to find usable objects and plans. With a bit of window dressing and light editing you can turn a shabby image (or images) into a nice setup. On a lot of them you can toggle things like room titles and other features off and on. When all else fails I will just draw things with lines of various widths and use graphics found using the art library for floors, furniture, etc.