Hey guys! I'm new here, so I hope I'm posting in the right forum...I *Think* I am lol. My players and I have been trying to find a way to represent the progress to our next level on one of the three bars. I recently discovered the ability to add an attribute and started playing with it. So far my code for it (Using the 3.5 rules for determining level) is (@{expcurrent})-(@{level})*(@{level}-1)*(500) and I designated the max as (@{level}*1000) Now this works to an extent...however, whenever I exit out of the attributes screen all my variables become static for some reason. So I'll come back and find the solved equation, and if I add a higher value to that character's expcurrent nothing updates. Does anybody know of a fix I could use?