
The latest version of the Savage Worlds Tabbed sheet should go live in a couple of days (just got the notification that it was merged)—I didn't change the json file, so it shouldn't disappear from your drop downs again. :) The Short Version: Additional Modifier field for skills New organization for Configuration Additional header information for skills and attributes Additional setting support Additional skills Roll button to become Unshaken Here's what to expect (the long version): New Layout for the Configuration Window. The four main styles of configuration remain the same, but I reorganized things a little. The Tweak UI is where you'll still find the Dice Drop Menus, but in addition I've added the ability to hide the Arcanum tab (for characters who don't have an Arcane Background). I've also moved the Backgrounds and Logos to this section since they are more cosmetic than anything. A new logo has been added: Interface Zero 2.0 New Backgrounds for Cyberpunk, Last Parsec, Noir, and Superhero have been added Modified the Game Settings Configuration Layout to distinguish between Home Brew Rules, Additional Derived Stats, Field Replacements, and Additional Fields. I've changed the default state of the Character sheet for Bonus Damage on Raises on the attack roll. According to the rules, it's a single d6 additional damage. However, because I play a home brew version of that I wasn't going to get rid of the ability to choose a different die type. So, I kept it, but added a Home Brew Rules section under Game Settings Configuration for that. Added additional setting support (mainly for Cyberpunk style games) New Derived Stats Firewall Strain Street Cred Additional Fields Augmentations Permanent Injuries Added additional skills Faith Rituals (for things like voodoo, Tribal Medicine, etc) Psionics Spellcasting Weird Science For Wild Cards there's a new field on the Skills section for Skill modifiers. The sheet only included one file before, which was the skill rank modifier. I realized that there are skills that may modify a skill roll (including the Wild Die) and so added the additional modifier. I also clarified the header row to more clearly distinguish the fact that the first modifier box is for the Skill Rank (so that modifier will not add to the Wild Die roll). And something similar for the Attributes Under the Miscellaneous section of the Basic Info sheet a roll button to become Unshaken has been added along with a Modifier field to account for Edges like Combat Reflexes. And just because I'm somewhat screenshot happy today, here's one of the Augmentation section (It's under the Equipment tab). I decided to not make this a repeating section, but to fake one to a certain extent. This allows the sheet to track the total strain and can apply that to the Strain Derived Stat. That shot also has the Cyberpunk background enabled to give you an idea of the flavor for that. For Augmentations you can show up to 12 rows (considering that the max strain is something like 14 or 16 I thought that would be a sufficient number. If we need to add more I can probably do that, but will just go with this for now). So, anyway, let me know your thoughts once you get a chance to mess around. I'm still looking for a good background choice for Fantasy, Noir (not completely happy with the existing one, but...) and Supers.