Jeb, I've played some D6 system, and I know the mechanism you're talking about. Mark G.'s system works - if you have it as two separate macros. Basically, the first part would be a "Wild Die" macro, works exactly as written (snipped from above): /me adds [[ 1d6! ]] due to the force or something. If the number is highlighted in Red or Blue, you know there's a 1 in there somewhere. I would tweak it to say: /me rolls the Wild Die: [[ 1d6! ]] Then your second macro would be the rest of the dice. I'm actually going to tweak Mark's a little bit. Here's his description: /me rolls [[ ?{Added from first roll?|0} + 5d6dh?{Did you Fail?(0 or 1)|0} ]] You'll be asked to enter the results of the first 1d6! roll. You would enter whatever the roll result was(-1 if you rolled a 1). That will be added to the 5d6 roll. You'll then be asked if the first roll had any failures (1s). If no, you enter 0 and it adds the regular 5d6. If you put a 1 in, it will drop the highest roll from the 5d6. I would tweak it like this: /me rolls [[ ?{Added from Wild Die?|0} + ?{Number of remaining dice?|1}d6dh?{Did you Fail?(0 or 1)|0} ]] So I would say, if you roll a 1 on the Wild Die, instead of entering a -1 for the "Added from Wild Die," it should actually just be a 0, since you just discard the Wild Die if it's a one, not subtract 1 from the remaining total. Then for the "Number of remaining dice" query, you would put the number of actual remaining dice. When it queries "Did you fail?" you put in 0 if you DIDN'T roll a 1 on the Wild Die, and 1 if you DID. (I'd like to figure out a better way of asking that, but I can't right now). The 0 means you don't drop the highest die, the 1 means you drop the highest die. The total you get from the second roll is your complete total. It would be nice if you could put those all into one macro, but the queries happen before you get to see the result of the first roll, so you have to have it as two macros. The nice thing is, that this macro could work for EVERY skill roll you would make in the D6 system, which is pretty cool. You could even tweak it further, if you didn't want to do the mental math of subtracting 1 from your total number of skill dice (since the Wild Die counts as one of your dice) in the following way: /me rolls [[ ?{Added from Wild Die?|0} + (?{Total number of skill dice?|1}-1)d6dh?{Did you Fail?(0 or 1)|0} ]] Have fun! EDIT: I just realized that sometimes in the D6 System you don't have full dice in a skill, but a certain number of added pips. For example: Pistol - 3d6+2 You can also accommodate this in the Skill roll macro by simply adding a query for extra pips: /me rolls [[ ?{Added from first roll?|0} + (?{Total number of Skill Dice?|1}-1)d6dh?{Did you Fail?(0 or 1)|0} + ?{Extra pips?|0}]] Now you're making me want to run a D6 System game.... :)