That's fine! It's going pretty free form, I drafted templates for non-magi, magi, and servants; here's the newest character description sheet! Magus characters are written according to this outline +3. One approach +2. Two approaches +1. Two approaches +0. One approach Refresh 2 Two free stunts Extra: prana channelling - you may burn fate points to negate consequences or power spells Aspects we discussed, a high concept, trouble, but here's an idea for your three aspects: have one describe your rank in relation to other magi/families, one strong aspect defining your magical style, and the third possible relating to the world or other characters. It's open. Aspects can also change or evolve, so keep that in mind. Non Magus characters: Same approach ratings Refresh 3 Three free stunts Your aspects could focus on the more normal things, make them exciting, write them to make your character proactive and capable. Servant stats: +3. Two approaches +2 two approaches +1 one approach +0. One approach Servants may roll a Supernatural die in place of a Fudge die Players may play servants to a master if two players like that idea!Aspect: the master servant link (this invokes the fate/anime tropes) Extra: servants weaken add their masters take consequences, reflecting the mana strain With the requirement of the Fate/anime aspect, servants are built as normal. One of the other four should describe their Noble phantasm. Extra: The Servants Bane - masters that expend a command seal may force the servant to perform an action, and this compel grants the servant a point of Refresh; max refresh build as each command seal is spent. Refresh 0 (initial) Two free stunts This means the two original players need to condense their journals! Magic can be fudged and described, but let's not burden ourselves with hardcore spell lists. Please do described and note ideas or "spells" that show how you like your magic to function and look, though!