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Make Dynamic Lighting Layer Block Token Movement

As per the subject, I would like it if the lines drawn on the dynamic lighting layer blocks token movement by players. Only the GM would be able to drag a token through the lines.
I think that it's been suggested to add the ability to prevent players from moving their tokens freely but couldn't find the actual thread. Anyway, this would be a good way to do it since pretty much 99,99 % of the time if something blocks light it's also something the PC can't walk over. So +1
Would be a nice to have but not necessarily mandatory. The way I'm handling this now is keeping on the option for the dynamic lighting to update only after dropping a token. That way you can't scan the map unnoticed by just waving your token around without releasing it. The house rule being that if you then move your token somewhere and release it to update the lighting, you moved there, for better or worse especially since you just ran into pitch darkness :-)
I do the same but not because players "scouting"  would be a problem in my campaigns. I do it so the software is lighter so no one would have any technical issues. But my situation might be a bit special due to the fact that I know all the players personally. If I would be GMing ot total strangers then I would like to be able to prevent them from scouting the map.
For me, it's just ease of use and less chance for mistakes.
+1
I like the house rules idea :)  I always tell my players if you cheat all you do is rob yourself of the fun that is ahead.  That and I have the power so If I find that they are "scouting" i just change the stuff they think they saw to something else when they get there :-p  oh the power of being a DM :-p
Honestly? This is the Internet. People who cheat might be ruining some kind of fun for themselves... but some will also do it to ruin it for others, and derive their joy from that. Not to mention the times a player has accidentally dragged a token through a wall, not cheating but simply misclicking. Although, I don't know if I'd tie this to the dynamic lighting. Especially since another suggestion was for tokens themselves to block DL, and some games allow you to move through other people's space. Might be more useful to simply designate which areas of the map the players can move tokens on, and some way to limit the total distance moved at once.
Disagree. I want the devs to be focusing on new features not trying to stop cheaters from cheating. Thats endless and futile.  I'd offer the question... what are you doing playing with people cheating in your game?
Not everyone plays in the same group every week. Some of us like to run pickup games and there's a lot of people running Pathfinder Society games. Movement blocking also helps preserve surprises when a player misclicks and drags their token to the wrong spot. I've done it, but it's less of a problem as the DM.
1367991883
Pat S.
Forum Champion
Sheet Author
The DL lines would help out a lot for my type of game that I'm testing out. I formed a group and we are going to try to play our game as a play by post. Line blocking would be very nice to my peace of mind.
1367995188
Alex L.
Pro
Sheet Author
This could in theory be implemented with the API, it wouldnt be easy but its posible.
I like this idea.
If the API could do this then that's cool, but I agree that it doesn't need to be a priority, it's just something that would be a nice feature.
HoneyBadger - consider a situation where you put together a group on the LFG boards here. You start to play. One guy cheats and spoils things for everyone. Sure, you can kick him out... but all the other players still got the spoiler.
Uh, you might have got the wrong idea from my post... I want movement blocking. :)
use FoW funtion under the lighting and dont reveal sections till you SAY the player can move his token. dont let players move their tokens.
That's just more work for the DM that takes away from time they could be spending making cool things or interacting with players.
Ah ok I see your guys' points on pick up games especially since there is dynamic lighting shared between all tokens at the same time.
HoneyBadger said: As per the subject, I would like it if the lines drawn on the dynamic lighting layer blocks token movement by players. Only the GM would be able to drag a token through the lines. I like your idea HB. The only problem I see with it is that I would still need to go into the DL layer and remove the door lines as the PCs explore, just so that they can move into the next room. If they close the door behind them, I would then need to redraw the DL line for the door. At present, I can ask the PCs if they want to leave the door open, in which case I delete the DL line, otherwise not. I also use the FoW for areas the PCs haven't been - it is easy enough to manipulate using the hotkeys. Fixing one problem can lead to others, but it is a nice idea.
No need to redraw it. Just move it out of the way.
+1 for DL to block movement...
HoneyBadger said: Uh, you might have got the wrong idea from my post... I want movement blocking. :) You are right, I apologize. I misread and was responding to Brad, not you.