Hello. I am about to start a game of Mutant: Year Zero But non of the current roll macros can handle the types of rolls we need to do. The player rolls a number of dice for Stat(yellow), Skill(green), optional item(black). The dice are D6 but in this case the values are irrelevant if they not 6 or 1. This is due to 6 being a success, and any success is a success, more successes equals better results, 1 does not count as a fail or a negative, but it does have speciall meaning if the character push him/her/self. When pushing one self, the player get to reroll all non 1,6 results in the hope of getting more 6, but now the 1 have a negative effect. equipment breaks, the body breaks etc. This requires some fancy javascripting me thinks, and I am not sure if the api can handle this, or to what extent the java script is limited. The dream would be to be able to have one of those nice dice icons next to each skill, and when it's clicked it ask you for your item bonus. It then spits out Lets say the character have 5 Strength, 3 in the relevant skill, and a nice 3 dice crowbar to convince the dune beatle who is boss. Stat: success(1), biohazard(2), other(2) Skill: success(1), other(2) item: success(1), broken(1). other(1) Total Succes(3) here the player in question should be able to type !push Where upon it rerolls all the "other" dices adding them to the total Stat: success(2), biohazard(3) other(0) Skill: success(2), other(0) item: succes(1), broken(2). other(0) Total Succes(5), Trauma(3), Broken(2) But now outputing Trauma and damage to the equipment. You with the great knowledge of the API might help me with a difficulty estimate and if the system could truly handle this.