
Hi, I am using the Fate Core character sheet and I want to access the sheet to feed into a set of macros that perform rolls for each of the skills. i.e. I want to click on a "Notice macro" that does a random 4DF roll and adds the current player token "Notice skill" value to the roll. Currently I have a list of attributes associated with the character, (Notice, Investigate,Fight etc) and numeric values for each one. However this means that when a player changes the value for a skill, you have to go into the attributes section and alter it manually. which means that the pretty pyramid on the character sheet is no real use at all. I am sure I am missing something blindingly obvious, but I cannot work out how to access the content of the pyramid fields,(Great1, Great2 etc) which contains the name of the skill and use that as to determine the actual value of the skill. One idea I had was to use the Max_value field and fill that with 5 for all the superb skills,4 for all the Great skills and so on down to average. But that still leaves me with the problem of using the contents of an attribute field to identify which particular attribute I need to apply in my macro. Any help would be greatly appreciated, I suspect my problem is one of not seeing the wood for the treed ;>)