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Select Gizmo

I was playing with some tokens the other day and had a few that just didn't look right unless I scaled them to slightly larger than my map grid. This was great until I was mid battle, tried to select a different token and accidentally grabbed the larger token because the transparent areas of the larger token overlapped onto the adjacent square. My feature suggestion is to have create some sort of Select Gizmo. This would look a lot like the Scale Gizmo, but instead of changing the size of the token it would change the box that is used for token snapping and selecting the token. This way you could size your tokens to any size you want to make them look nice, but limit the other tokens they overlap in terms of manipulation of objects and still have them snap to the grid like you want them too.
Just to be clear - do you mean changing the size of the grid? Because that can be done. Or do you mean changing the clickable area of a token to be smaller than the token itself?
If you're using Devin Night's tokens, they have a scaling issue right now due to excess padding around the edges. It's being worked on, but there's a lot of tokens to fix.
True enough on the formatting, but still the suggestion is nice... proper formatting to the scales is better, but it would be nice to have a function that could assist in selecting tokens that overlap a little and selecting one you didn't want to (such as a couch object vs a character token for example) Adding more layers was another suggestion on that particular issue, but a more intuitive way of knowing what token is selected would also be a nice solution.
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Pat S.
Forum Champion
Sheet Author
usually when I have tokens overlapping I will just send the one I don't want but selected to the back and click again. This allows me to cycle through the tokens that way.
@ Derek V. I mean changing the clickable area of the token itself to be smaller than the token. @ HoneyBadger   I am indeed using Devin Night's tokens. I backed him on KS. I've been fixing them as I use them, but it just occured to me that it could be fixed another way. And a feature like this could be useful for other random tokens pulled off the web. @ Metroknight   I've been doing the same thing. It is just a pain, then it occured to me that there might be a more elegant solution.