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Interesting 3.5 Ideas, starting at low level, any time weekends and whenever is possible on weekdays

So I've been mulling some ideas over in my head and I want to try them out, though it'd be a MASSIVE undertaking, involving multiple groups in one game. (notice I didn't say campaign) Now, first off: Please, if you don't like these ideas, don't post. I just want an interest check really. Secondly, if you want to improve on them, please, post! 1: Slice of Life/MMO. What if we had characters that were playing a video game? Now, the only way to make this fun would be multiple DMs and multiple people. The specifics about this idea would come from much discussion, but that's the general idea. 2: A faction-based RPG: What if we had multiple groups role playing in separate campaigns, but in the same universe? For instance, one could be evil and one could be good and at the end, instead of an npc "boss",all of your accumulated adventuring makes it possible for a big PVP fight (naturally you'd have to be sure there isn't a big level gap). This is the biggie, and one I want to try the most. As for other factions, that would take a lot more people. if we did it with only two the minimum for playing this would be 8 people. (2 dms and 6 players). EDIT: oh, and if there's any free spots for a 3.5 I'm in for that as well XD
I dmd two groups in 4e to essentially do your #2, but they went full scale war against eachother. It went way mor strategic than i was expecting and it turned out pretty fracking awesome. 
That sounds ideally what I was thinking.
I've done a game similar to your number 2 using the Green Ronin Game of Thrones, it did not end well. After only a week it went from 10 to 4 players and then a week later only 2 were left. The problem with my game was that ONE player was controling each house, which lead to far to much busy work. I've experimented it again, looking to see if i could find the perfect number and from what i can tell you want at least 3 people per group, no more then 7 per group, no more then 5 different groups, and no less then 3 different groups At least 3 players per group: Any less and each player has to spread themselves to thin, never getting a chance to experiment or specialise their characters. Also a party that small is instantly dead if they get initiated on. No more then 7 players per group: Any more and theres to many, each players will not get a chance shine and most of the game will be each player sitting around bored. In my expirience the sweet spot is either 4 or 5 players per group No more then 5 different groups: Any more and you'll lose track of whats going on with each group, and no group will want to try anything bold knowing that doing so will cause a spot light to shine down on them, and thus the other 4 partys will come looking for them No less then 3 groups: If you have 1 thats a normal game, if you have 2 then the one will simply go kill the other. But if you have 3 then they have to split their resources between the other two, with the knowledge that the third party may come for you while your still licking your wounds from the fight with group 2. The sweet spot seems to be 3, but 4 does work fairly well as well My suggestion: make 3 partys, with 3 or 4 players per party There are two main ways for each party to fight 1. each party has the same objective (steal artifact x from hidden tomb y) 2. each party want to kill the other two (one group of bandits, one group of bounty hunters and one group of inquistitors)
Hm...I think it would work fairly well. I mean, we can decide on really any system and it would work
I think that the #2 option is pretty cool. I was in a 3.0 group that had one guy choose to turn evil just to be a jerk. What ended up happening is he became the antagonist. We were always 1 step behind him. GM let him loose on the world the night before the players met and would IM him updates as we failed checks and were noticed by his scouts.
 
I still think it sounds like fun XD