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Fix Infinite Card Bar1 Value Bug

1421442279

Edited 1421442308
This issue has been rejected as Working As Designed in the Bugs forum so I am reposting it here as a Feature Request. Issue Summary I've been taking advantage of the "Cards display their Bar1 value in hand" feature. I've created two decks--BONUS & PENALTY. Each deck has exactly 1 placeholder card in it, and is set for infinite draw. The idea is to deal one of these generic cards to the board when a player gains a bonus/penalty, put the details in Bar1, and then give the card to the player. Example: It is possible a player might get more than one bonus or more than penalty. This is where the issue comes up. Since these decks have only one card in them, when you add a second copy of the card to a player's inventory, the Bar1 values for both cards automatically update to match the newest copy of the card in-hand, instead of retaining their separate Bar1 values. There is a workaround to add multiple slightly-different placeholder cards to the decks, but you have to remember to use a different card each time you assign one of these miscellaneous buffs/penalties. It's not ideal. Steps to Reproduce 1) Create a deck as in the below screenshot with exactly one card in it, set to infinite draw and cards as tokens. 2) Play two or more copies of the card to the table. 3) Update all copies of the card with different Bar1 values, as in the below screenshot. I've created three cards with Bar1 value as #1TEST, #2TEST, #3TEST: 4) Move the copy labeled #1TEST into a player's hand. Review the Bar1 values on the other 2 cards--they should still be correct. 5) Move the copy labeled #2TEST into the same player's hand. Expected Result The player should have two copies of the card in their hand. The first one should have Bar1 Value = #1TEST, and the second one should have Bar1 Value = #2TEST. Actual Result The player has two copies of the card int heir hand, but they now both have the same Bar1 Value (#2TEST, or the most recent card you moved into the player's hand). If you add the third card (#3TEST) into the player's hand, this happens: Comments It looks like once two card copies enter a player's hand they are no longer treated as separate entities, at least as far as their Bar1 values go. So long as they stay on the table and not in someone's hand they can have separate values. Any additional copies not yet moved to the player's hand will still show the correct value until you move them to the same hand. If you play the two cards back to the table they still have the same Bar1 Value. So in my example above, #1TEST was overwritten to #2TEST when I put it in my hand. When I put it back on the table it doesn't revert back to #1TEST, it still shows #2TEST. I can freely edit it on the table but as soon as two or more copies land in a player's hand they all auto-update. Bug or Feature? I'd argue this is definitely an unwanted outcome, not just for my niche scenario. I can't think of a scenario where you would want this to happen the way it is happening right now, especially with the quirky behavior of setting everything to the value of the most recent card placed in-hand.
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