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What are your preferred times to play?

1367788086
Pierre S.
Pro
Translator
I am writing to welcome the first who expressed interest in my game, STAR FRONTIERS.  It may still take me a couple of weeks to set up even a simple introductory game, so I ask for your patience and forbearance. I have invited you because you are either old-timers who remember Star Frontiers, new players from Roll20 whom I have blabbed to about the game, or people from a general games forum on Facebook I also blabbed to which is mainly computer games.  Beginners to the whole tabletop role-playing deal are welcome. Be polite.  We are a diverse bunch in age and experience. ----- The purpose of this campaign forum topic is to just ask what are your preferred times to play? I am in the Eastern Time Zone U.S.&Canada (GMT-5) except we are on Daylight Savings Time for the whole summer and much of the fall, so it is GMT-4.  I would be available on a week-day night 6-11 p.m. (22:00-03:00 GMT) or week-ends pretty much any afternoon or evening (17:00-03:00 GMT).  Let me know what times you might prefer.
Same time zone here. Tuesday,Wednesday,Thursday are out for me.
I'd be down for Saturday gaming.
im with Lou
1368107335
Pierre S.
Pro
Translator
Afternoon or evening?
Either aft or eve are good for me.
I'm also located in Eastern Daylight Time, and while my schedule is fair sporadic, Monday-Thursday is generally my preferred time frame.  I'm almost universally unavailable for gaming on weekends, but could perhaps rarely make the occasional odd game if need-be for a Saturday or Sunday.
I can do 6-11 as long as I have advanced notice so I can schedule my work for it, Monday and Tuesday are out, any other day during the week I can do 6-11, including weekends.
I'm out west (Utah, Mountain Time zone) and I'm is the same boat schedule-wise as Sean.  Weekday evenings would be best and weekends are almost always out (as the father of 6, family takes up lots of my time).  That said, don't try to bend scheduling around me as I seem to be the odd man out timezone wise.  I've got enough Star Frontiers irons in the fire that if I can't play, it's no big deal.
I'm so far west it is almost east. (Hawaii GMT-10) So I'm 6 hours behind you. This works well if we play on weekends as I can just get up as early as needed for any game. Weekdays are tougher but I can sometimes juggle my schedule to fit your EST 6-11 time. Looking forward to this. 
6-11 on Fridays or Saturdays are my times of availability. I might could do 6-11 (though 10 would be better) on weekdays, but I might be starting evening classes soon, so it would likely be either Mondays and Wednesdays or Tuesdays and Thursdays that I would be free. 
just about all day on Wednesday and Saturday morning of Thursdays and Fridays im in Pacific time but for the first week of next month, i will not be available on mornings
1370357833
Pierre S.
Pro
Translator
It looks like I'm going to choose a game time for every other Saturday at 6 p.m. Eastern (Daylight) Time (EDT).  That's currently GMT-4. I will be doing introductory one-off games about Star Frontiers or role-playing games in general at other times of the week as well. I hope to treat those who are willing to sacrifice their Saturday evening on the altar of gaming to a really good show.  I have to dig up my old adventure scripts and tweak them a bit.  All it takes is talent, imagination and skill.  That's all!
So when's session 1?
1370380120
Pierre S.
Pro
Translator
Probably no sooner than Sat. June 15, I figure 6 p.m. - 11 p.m. my time.  We got some Pacific Time Zone people and one Hawaii Time (-3 and -5 compared to me); for them it's an afternoon/early-evening game. Does that sound all right, people?  Don't worry if you can't make Saturdays; I might even organize a separate mid-week series.  But wait for my official announcement in the sticky message-thread. I want to manage the sessions to 4-hour blocks like game convention standards; the slogan will be, "Moving Right Along".  All players can lighten my load by reading the first 25 pages or so of the game rules, the rest is fluff after skills and equipment. I have maps and a game adventure script to rewrite (I can't believe how binder-paper yellows in 3 decades!  Makes me feel old.) but then we are good.  Call the first game a test-game because I need to see how Roll20 works from the GM side in field conditions.  I am pleased with the linkage between a character-sheet and the token, for anything that I choose to designate as a variable statistic:  Your STAmina, AMMO (for more than one weapon) and energy (NRG, a made-up name of my own) can be constantly updated on either the token or in the sheet and it will update on both!
Excellent! I'm in a game that is also every other Saturday so may or may not be able to attend, but the week days ones could work. Either way I'm excited to see you making progress and looking forward to your game.