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Are there any alternatives to Loot Pile?

I have been using loot pile as I made my maps and NPCs and it seemed to work fine. Now all of a sudden it's only listing the first 7 or 8 items and not the rest. (I make a macro with the !loot add item for each item in a list of around 10 or 15 things). It worked good before we began playing now it's messing up. I was wondering if there was an alternative script where I could assign a given loot pile to and NPC or loot token, or something similar to Loot Pile.
Not yet, (that do it in such a way) but I really hope someone who can code picks up on this and takes it to the next level. I love that script too, but I would like to see it being able to do so much more than it currently does. I would like to see it expanded to include different 'loot' piles, so it could track things like each players backpack, the cart that they drag around everywhere, even keep track of that pile of loot they buried under that tree, so they can come back and re-loot it at a later date. not to mention a whole bunch of other stuff, but thats the biggest easiest points I can see
I use honeybadgers Powercards Script (now powercards 2) with this code below. !power --name|**Loot** --format|default --emote|Loot found amongst the fallen boddies --Encounter XP|?{XP?} --Coin|?{coin?} --Armor|?{Armor?} --Ammo|?{Ammo?} --Weapons|?{Weapons?} --Apparel|?{apparel?} --Magic Item|?{Magic Items?} --Anything Else|?{Anything else?} You can add or remove things you don't need and as far as I know you can add as many things as you want to it and it never breaks, at least I have never had it break.
1421754816
Gen Kitty
Forum Champion
Yours is a one-time output. I'm pretty sure Lootpile is more like your inventory tracking system. I could be wrong, though
OK, nice idea Papercutt. I'll give it a try.
1421765661
The Aaron
Pro
API Scripter
Michael H. said: Not yet, (that do it in such a way) but I really hope someone who can code picks up on this and takes it to the next level. I love that script too, but I would like to see it being able to do so much more than it currently does. I would like to see it expanded to include different 'loot' piles, so it could track things like each players backpack, the cart that they drag around everywhere, even keep track of that pile of loot they buried under that tree, so they can come back and re-loot it at a later date. not to mention a whole bunch of other stuff, but thats the biggest easiest points I can see I've actually been PMing with Erich S. about something similar. Maybe time will permit me to throw something together.
@Aaron - That'd be awesome man, exactly what I was trying to do but I suck. I don't know what we'd do without guys like you, HB and the rest!
1421781358
The Aaron
Pro
API Scripter
=D
1421824970

Edited 1421825046
@The Aaron: Yea, I know you were planning on it (I was there at the start of the lootpile script, and we got talking about the economy of a system) I was hoping to kick some interest up in this though, to maybe kickstart some community interest (and pressure maybe? :P ) into the idea. also, because I just really like this script and how it worked. On a sidenote, I know you will, but my quiet excitement doesn't let me give up an opportunity to say don't forget to leave it nice and open for something like, Oh, I don't know, an economy script to plug in to and populate it based on various tags that may or may not exist in such a script, if such a script existed. PS, you might recognise me a little better as Fantell Lightbringer, I really should match all my usernames for everything so its easier to communicate :P
1421847772
The Aaron
Pro
API Scripter
Hahaha. Yeah, I knew what you meant and who you are. :). I was just conveying the other bit as it related (and you already know about the economy stuff we're designing!). :)