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LFDM 3.5E Evil campaign

January 20 (10 years ago)
So we have some left over charecters that we want to be putting into a evil campaign, time of 1am (GMT) 6PM Mountain standard time on either monday, tuesdays, fridays or the weekends)
We have 3 players ready to hop in, 1 charecter from the book of vile darkness, one wizard, and one blackguard.
I dm on wendsdays and thursdays at 1AM (just after midnight)

Note: We are playing EVIL charecters. not neutral, so be expecting to have us murdering monks for no reason.
January 20 (10 years ago)
uhhh... I would recommend against this, evil campaigns tend to not work out very well unless you out of game make a rule/pact to never steal/harm/or otherwise incovencience other players... because of course by virtue of being evil you wouldn't see your fellow players (in game) as comrades, but merely pawns...

good luck , I guess.
January 20 (10 years ago)
"Make a rule to never steal,harm" Well that takes away from the entire point of playing a evil campaign.
You make them need you, make everyone be a cog in a larger machine and its fine.
January 20 (10 years ago)
I agree, playing an evil character and playing an evil character well are totally different. Evil takes a lot more careful planning to pull off. But as John said use their strengths to your advantage and their weaknesses as their disadvantage.
January 22 (10 years ago)
Bumparoosel, still looking for a DM
January 26 (10 years ago)
Well id like to play an evil game but only if people know what being evil is, outside of razing random villages. Its more tactful then that.
January 26 (10 years ago)

John H. said:

"Make a rule to never steal,harm" Well that takes away from the entire point of playing a evil campaign.
Not being a dick to other players isn't an alignment thing, it's common decency at the table.