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How do I give my ownership to another GM?

1422583423

Edited 1422583677
Because I feel like that GM is doing a better job than I do and I don't think I can run it anymore. We sort of argued and turns out she has more control on my roll20. It'd better if I give my virtual tabletop to her and just say "Take it. Just take it. I don't care anymore." Where did I go wrong in my life? Seriously, I don't want my virtual tabletop anymore. I'm just sick of this drama. Just tell me what to do so I can end this suffering.
1422583827

Edited 1422583859
Are you trying to absolve yourself of any connection with the campaign itself, or just want her to have complete control over it? I ask only because my younger brother actually DMs a campaign of ours, while I maintain the entirety of "hosting" it so I can make all the graphics needed for it. If you're just looking to have her run it, you can simply make her GM, then use the re-join as Player button in your settings in the actual game, in order to play/watch, or else not even log into it. Edit: Disregard the question -- you edited your original post and answered it.
1422589268
Pat S.
Forum Champion
Sheet Author
It boils down to if you want to maintain the control of the campaign but not run it. make her a co-gm and just log in as a player from inside the the gameboard. If you do not then she has to make copies of all the info in the game and outside the game after she has created her own board. If any of the material used in the game, she will have to find a means to acquire them (purchasing them from the market place is the recommended method if they are a paid form or using google for the free stuff) then load them in her account. After that, just delete your campaign and you will end your suffering from that board. Those are pretty much the only options.
Yep, make the other person the Co-Gm. At least that solve one of your problems.
1422598038

Edited 1422598142
Gold
Forum Champion
Sorry to hear that some conflicts came up and sapped your interest in running it. My best advice would be step back and wait a few days to see how you feel because feelings can change. At that point, if you honestly don't want to be involved in the campaign at all, it's perfectly reasonable for you to politely inform the other participants that you'd like to abdicate and plan to delete the campaign after a certain number of days. By the way you don't need to explain why if you don't want to, it's just a courtesy to inform them and give people time to copy information they might want to keep. The other GM can create their own campaign (which is free) on their own account and ownership, they can invite the other remaining players, and they can reposition any assets that they want to move, including buying marketplace items on someone else's account if necessary and re-establishing macros and handouts and tokens and such. You can allow players to transfer their Characters out via the Character Vault and the other GM can permit importing of those characters on their new campaign. If you decide you still wanted to remain as a Player but just letting the other person GM, for that you could just assign them the Co-GM role and make sure you log in as player. Oh and hey, you're still the campaign owner, so you can still keep the campaign if you want to. You can ask the others to leave (or Kick them if necessary), invite new players, and start again. Or make a fresh campaign for all new people.