Sorry to hear that some conflicts came up and sapped your interest in running it. My best advice would be step back and wait a few days to see how you feel because feelings can change. At that point, if you honestly don't want to be involved in the campaign at all, it's perfectly reasonable for you to politely inform the other participants that you'd like to abdicate and plan to delete the campaign after a certain number of days. By the way you don't need to explain why if you don't want to, it's just a courtesy to inform them and give people time to copy information they might want to keep. The other GM can create their own campaign (which is free) on their own account and ownership, they can invite the other remaining players, and they can reposition any assets that they want to move, including buying marketplace items on someone else's account if necessary and re-establishing macros and handouts and tokens and such. You can allow players to transfer their Characters out via the Character Vault and the other GM can permit importing of those characters on their new campaign. If you decide you still wanted to remain as a Player but just letting the other person GM, for that you could just assign them the Co-GM role and make sure you log in as player. Oh and hey, you're still the campaign owner, so you can still keep the campaign if you want to. You can ask the others to leave (or Kick them if necessary), invite new players, and start again. Or make a fresh campaign for all new people.