Good evening, denizens of roll20. We're two players and a GM looking for 2-4 additional players for an AD&D 2e campaign set in the Planescape Multiverse. As a
means of chat, we'll be using Skype for voice chat, so make sure you
have a functional mic for playing. Some notes on things you should know: Time
Sessions
will generally take place on Sundays, starting at 2-3 PM and ending
sometime before 7:30 PM (GMT+1); I won't mind if you can't make the
time every session as long as you inform me about your absence in
advance. However, do note that this time is probably unsuitable for
players living within American time zones. The
System
Since
I'm intrigued by its customisability, the system used will be AD&D 2nd
edition (which is also
the system that Planescape was
originally written
for). The
rules at the beginning are going to be pretty bare-bones as far as 2e goes in
order to keep things simple. As the game progresses, new rules or
variations will be tried out
depending on the group's preferences. The
Campaign
All
initial characters will be “primes”, meaning that they'll start
as inhabitants of one of the many (comparatively) mundane worlds on the Prime Material Plane. Soon
enough, they'll find a way to Sigil , city of doors and centre
of the Multiverse. With time, more and more ways and portals to the
infinite realities of the Multiverse will become available, and the
PC's will have plenty of opportunities to make a name for themselves. This means that the starting adventure of the campaign will be pretty rail-roady, but it will develop into a more sandbox-like kind of game afterwards.
Knowledge
about the setting is not required – in fact, ignorance regarding
the nature of the planes might actually make things more interesting
for you!
The focus of the campaign will definitely lie on role-playing; that doesn't mean
a complete absence of battles (in fact, some sessions may be
completely devoted to exploration/combat), but you will find no
enjoyment in this game if you aren't willing to make at least a small
effort of fleshing out your character's personality, goals,
motivations etc. Character
generation
Characters
will be created together, using 4d6d1 (roll 4d6, drop the lowest
result) for ability scores. Races and classes are limited to
those found in the Player's Handbook. I might approve of other races
as long as you provide me with a sensible explanation for why they should be
allowed, but as I already mentioned, I'd rather keep things simple at
first. All non-evil alignments are allowed.
Lastly,
it should be noted that my experience as a GM is pretty limited, and
I will therefore rely on your feedback to improve. If
you're still interested in participating in this game, or if you've got any
questions, just drop me a PM or post a reply in this thread
containing some information about yourself, your experience as a
player and anything else that you think I should know.