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[LFP] AD&D 2e Planescape campaign, Sunday afternoons (GMT+1), newbies welcome

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Edited 1422834199
Good evening, denizens of roll20. We're two players and a GM looking for 2-4 additional players for an AD&D 2e campaign set in the Planescape Multiverse. As a means of chat, we'll be using Skype for voice chat, so make sure you have a functional mic for playing. Some notes on things you should know: Time Sessions will generally take place on Sundays, starting at 2-3 PM and ending sometime before 7:30 PM (GMT+1); I won't mind if you can't make the time every session as long as you inform me about your absence in advance. However, do note that this time is probably unsuitable for players living within American time zones. The System Since I'm intrigued by its customisability, the system used will be AD&D 2nd edition (which is also the system that Planescape was originally written for). The rules at the beginning are going to be pretty bare-bones as far as 2e goes in order to keep things simple. As the game progresses, new rules or variations will be tried out depending on the group's preferences. The Campaign All initial characters will be “primes”, meaning that they'll start as inhabitants of one of the many (comparatively) mundane worlds on the Prime Material Plane. Soon enough, they'll find a way to Sigil , city of doors and centre of the Multiverse. With time, more and more ways and portals to the infinite realities of the Multiverse will become available, and the PC's will have plenty of opportunities to make a name for themselves. This means that the starting adventure of the campaign will be pretty rail-roady, but it will develop into a more sandbox-like kind of game afterwards. Knowledge about the setting is not required – in fact, ignorance regarding the nature of the planes might actually make things more interesting for you! The focus of the campaign will definitely lie on role-playing; that doesn't mean a complete absence of battles (in fact, some sessions may be completely devoted to exploration/combat), but you will find no enjoyment in this game if you aren't willing to make at least a small effort of fleshing out your character's personality, goals, motivations etc. Character generation Characters will be created together, using 4d6d1 (roll 4d6, drop the lowest result) for ability scores. Races and classes are limited to those found in the Player's Handbook. I might approve of other races as long as you provide me with a sensible explanation for why they should be allowed, but as I already mentioned, I'd rather keep things simple at first. All non-evil alignments are allowed. Lastly, it should be noted that my experience as a GM is pretty limited, and I will therefore rely on your feedback to improve. If you're still interested in participating in this game, or if you've got any questions, just drop me a PM or post a reply in this thread containing some information about yourself, your experience as a player and anything else that you think I should know.
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Gold
Forum Champion
Looks / sounds really fun! Not sure if I could manage the time on Sunday to play this but I'll look into it. Presently carefully re-reading your introduction post. Planning to send you a PM next anyway, mainly just wanted to talk about some 2E with you.
Still looking for 1-2 players!
still looking if so ill join
I'm also interested in joining if there's still a spot :)
Oh this torments me, i'm running a home game right now its my favorite setting of all time. But i dont think i have the time to pick up another campaign right now. Just a suggestion, careful with more homebrew rules there are already alot of weird variances from plane to plane you need to worry about. Planar pathways, magic alterations, priest level loss, magic item screwyness, plus all the odd things with planars and factions.
I appreciate your interest in joining, Ryan and ForGet, but as I already stated in the OP, I'd first like to have a bit of basic information about yourselves in order to ensure that we're all on the same page. Mike said: Oh this torments me, i'm running a home game right now its my favorite setting of all time. But i dont think i have the time to pick up another campaign right now. Just a suggestion, careful with more homebrew rules there are already alot of weird variances from plane to plane you need to worry about. Planar pathways, magic alterations, priest level loss, magic item screwyness, plus all the odd things with planars and factions. Thanks for the advice! I can imagine that it's quite easy to get lost in the mass of rules and options for all the different planes.