Your lives have all been officially ruined. Finding yourselves shackled and kept aboard a creaky transport to Eternity Island, Prison and your final resting place. The place was recently discovered, and few ships have crew experienced enough to navigate the monstrous life that swells in the area for unknown reasons.
You must make your own new existence on Eternity Island, Discover the islands lost secrets, and survive. One day you may even escape.
Eternity Island is an experimental 3.5 Campaign I am running. I have six slots in total for players that wish to be convicts, however if for some reason I end up with more than six people interested I may allow a seventh "Native Guide" character.
Character Generation Special Rules:
1. Characters may be of any race and class that can be cited in a published Open Gaming License Book. No two players may cite the same book regarding a Class. The Class must be able to fit with a high fantasy theme.
2. Characters begin level three with only normal clothing on. None of the Characters past equipment can be taken with him to Eternity Island.
3. Every character has been given a life sentence to be served on Eternity Island. The Characters back-story should explain what crime was committed. Be very creative.
Eternity Island is a weekly game on Thursdays at 5PM (-8GMT) on Roll20
About the GM:
1. I am not well versed with D20/3.5, I normally play other systems.
2. This setting is intended to be high fantasy, many questions about the setting can likely be answered by "A wizard did it"