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D&D 3.5 Sheet: Initiative roll results in floating point value

The macro for the initiative roll includes an addition of the Dex modifier divided by 100. If it is a part of the initiative calculation, I am unaware of it, but it results in rolls like 17.02, which doesn't seem quite right. It's a simple fix, and not a big deal. The macro that's there now: @{character_name} rolls [[1d20 + @{selected|init} + ((@{selected|init})/100) &{tracker}]] for initiative. The macro that (I think) should be there: @{character_name} rolls [[1d20 + @{selected|init} &{tracker}]] for initiative.
It was made that way on purpose, Smurf, to show the dexterity mod in the roll in case of a tie.
1422827115
Diana P
Pro
Sheet Author
Smurf, I posted it in your other thread also, but the fractional number is in there to display the dex bonus for tie breaking in the case that multiple folk have the same initiative. Hope that helps.