Hey! Fairly experienced GM here! I'm looking to start a new homebrew campaign on here. Here's information on the world the campaign takes place in. Here's my artistic friend's rendering of the continent map. Here's a link to a gallery of the cities' sigils. No foreknowledge of the world is necessary to play, I'm just posting it in case anyone is interested in reading it. Here's some background on what I'm looking for:
4-6 players who can regularly make it to meetings.
Mature players interested at least passively in the story and furthering their characters' goals (as opposed to just meta-gaming for the best gear).
Basic understanding of Pathfinder's rules going into the game. It's fine for this to be your first game, but make sure you understand combat (flanking, how combat maneuvers work, when something usually has cover, etc.) and how to make a character. There's always going to be a lot of rulebook durdling, but it's best when we're all on the same page. I enjoy helping new people get into the game, but make sure you do your part to read the rules.
Players who want to pay attention to combat so we don't have to play "Oh, it's my turn? What happened?" every round.
Here's my campaign plans and rules for character creation and stuff:
Pretty much all first-party Pathfinder stuff made by Paizo is fair game for character creation, but anything not coming from Core, APG, Ultimate Magic/Combat/Equipment, or the Advanced Race Guide should be asked about first.
I do have some explicit bans for stuff:
Classes: No Summoners (too easy to accidentally or intentionally outshine party), and no Gunslingers, Samurai, or Cavaliers (too boom or bust to plan for reliably)
Races: No Drow Nobles or rolling on the Tiefling/Aasimar random trait tables (but regular Tieflings/Aasimar are fine, as are their choosable alternate racial traits).
Feats: No Leadership or Antagonize.
A race I made, the Anubites , is available to you to use for player characters, if you want to.
20-Point Buy for Ability Scores
Max Hit Die at Lvl. 1 for HP.
2 Traits (Must be from different categories and please no Rich Parents as it clashes with the background of the campaign).
Standard Pathfinder Deities (Not required, but the deities are known to exist, mostly, in my world, so not worshiping one is a non-trivial decision.)
Everyone will start with practically no gear at the beginning of the campaign , so you will need to eventually find or buy whatever you plan on using as you go along. However, you'll be able to get up to speed on normal starting stuff pretty quickly. No need to punch rats for 2 sessions... Also, you won't start with any money. I'm aware that this impacts certain classes much, much more than others, but the starting scenario is resolved pretty quickly. Have no fear.
I don't track XP manually. Rather, I just have everyone level up at major story parts, between sessions. It seems much easier that way.
Planned Play Time: Tuesdays at 9PM EDT, starting as early as Tonight if and only if we have enough people. If you can't play tonight and/or can't make Tuesdays and/or can't make 9PM EDT, have no fear. I have a lot of times I can run this, so post when you will or won't be available. Sessions can be anywhere from 2 hours to 6 hours, probably between 2 and 3, but it depends entirely on the party.
So, yea... That's that. If anyone has any questions, comments, or concerns let me know. I probably didn't mention something important.
Edit:
We'll try to use Skype if everyone can get it. If not, the regular chat will suffice.
It doesn't matter what you use for creating character sheets as long as the information is fairly standard and readable. Myth-Weavers is good, as are many Google Docs based sheets, editable PDF's, and Hero Lab output. In any case, make sure you can digitally send me a copy of your sheet.