Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Looking for GM for Force-Heavy SW Saga Game Tuesdays, Wednesdays, or the Weekend

So I and a few other people am interested in playing a Star Wars Saga game which contains the following: 1) it is set during an Era where it doesn't SUCK to be a Jedi or an alien like it does in the Rise of the Empire, Rebellion Era, etc 2) you are allowed to make characters with something higher than the gritty low-powered 25-point buy so as to have a better chance of approximating the power level of the heroes from the films and tv shows 3) you are allowed and encouraged to make a Jedi at ALL. We're not looking for "you have to be a clone trooper" or " you can't be force- sensitive" or "let's be smugglers who don't do that magic thing" scenarios, we are wanting to run a Force-heavy game and delve into the lore and mysticism and moral struggle of the Star Wars universe, really get into the "Force" of it all! Preferred settings would be Old Republic or New Jedi Order Eras, but so long as the game personifies the three things we are looking for, we'll play it. If there are any GMs interested in helping us build this kind of a game please reply here or contact me so we can set something up. So long as you know the d20 system and/or 4th Edition D&D fairly well and can GM then you don't even need to be experienced with the system because you will pick it up super-quick, so just bring your creativity and a passion for Star Wars! Please help us potential GM, you're our only hope!
Im a Forever DM(tm) and have been wanting to run a kinda generic-sci-fi star wars esque campaign. I dont know the Star Wars Saga ruleset, but i currently DM DnD 3.5 and have the PHB for the Star Wars Roleplaying Game, which is a conversion of 3.5 to Starwars. If i ran the game for you it would be set in the star wars universe, but with modifications due to star wars being made in the 70s, they never conceived of smart phones. The universe would look like a kind of amalgam of Stars Without Numbers, Shadowrun, Star Wars, Deus Ex, ect. Futuristic sci fi where corporations run alot of shit if not most things and just about anything can be bought with credits. I use star wars for a rough setting because it has class skills listed, feats, ect, and it uses a rule system close to what i use for dnd. There is also a shit ton of art, maps, wikipedias for inspiration on what planets are like, ect. There just more "meat" on the internet to be used, tokens, space ship designs, ect. I could run the campaign, itd be fairly sandbox. Different factions with different desires working toward their goals each week. I modify some of the rules to keep the galaxy accesible, but to prevent "fast travel syndrome" where you just point at a spot on a map and appear there. Going across from one side to another is a multi-month journey, like crossing the atlantic by boat. It def wouldnt suck to be an alien, itd be a bit like Mass Effect or Star Trek in that regard. Depending on the species they largely get along, though humans would still be really populous. For the powerful charecters my roll system is 4d6 keep 3 reroll 1s then assign stats as you please. so you might get all 18s. or not. whatever. but for power increases all you need is credits to buy it, from cybernetic implants to specialized weapons custom manufactred for you and then shipped via transport to you like amazon prime. Max party size for me is 4 people, and all 4 of you can be Jedi Consular(force casters) if you want. Jedi and sith are things, the sith just dont run an empire and the jedi dont run a direct republic, instead governments have largely been bought out by corporations who run mega-blocs, the jedi try to fight to get a republic running and end it, the sith fight to get a authortatian plutacracy of the sith running. For aliens, everything from Mass Effect, Star Wars, Star Trek, Shadow Run(mutated humans into dwarves and such), and basically any alien you feel like making can exist. Galaxys are big fucking places and even in star wars its only less than 50% explored, from one galaxy. I tink that covers the 3 things at least. You can all be jedi and do things like find crystals that focus your energies, or get implants that allow you to somehow artifically store force energy, or you find an ancient tablet that teachs you some new technique, or more. 1. Dont suck to be jedi 2. Be strong jedi 3. Not super low powered fuck you charecters For a game start you would still start off relativly weak. To entice you i can offer two choices for a kind of game start, each assumes the party does NOT know each other before hand, they could easily be modified to work for a party that knows each other (maybe you are al in the same order) #1) You all are deeply in debt to a hutt for <player choice> each around 100,000 creds. After being captured by Nal Hutt, he offered you a choice. Either he blasts you on the spot and takes what he can get from the shit you have on you, or you accept a Thermal-Detonator implant just under your skin in your chest. Then you get transported to an experimental space ship production facility with the mission to somehow break in and steal the experimental ship his spies have told him about, code name Dauntless. It assumes you take the implant and are going on this opening-mission, what happens during the mission, and after, is up to you. Do you steal the ship and surgically remove the bombs? Do you cut it out yourself? Or maybe the party decides to fight hte hutt right there and we open with that combat. Could go a million ways. #2) You all pissed off somone, if only you could recall who, after being heavily heavily drugged you awaken with severe memory problems in a ship. The lights flicker, sparks fly off the panals on the wall. The ship shudders, you can hear the engine barley holding on, and you hear the whine of alarms. As the party comes to they hear over the comm "This is the Durosian Protectorate, You are ordered to ut engines and come to a stand still and prepare to be boarded." As you get up and move to the comm you find it is dead, you have NAv control of the ship, but no FTL engines and damaged impulse thrusters, only 50% capacity. You find you are on a non-inter-stellar transport ship, one used to say move food from Earth to Mars kinda deal. However the cargo hold and manifest reads a startiling list of terribly illegal goods. Blue Fever, Skooma, Coke, Heroin, Meth, Andoni Green Moss, GTX-3000 Pulse Rifles, Mark V Ion Grenades, HE Fragmentation Grenades, Laser Guided rocket launchers. In addition, your computer core has a whole bunch of illegal surveilance of political figures in the durosian parliment doing fucked up things. If you were caught with even the cargo you would be executed, with the black mail material the government of the planet you are near would have serious incentive to not just execute you, but "disappear" you and the evidence. Who the hell set you up? Do you go for vengance, seek medical care to restore your memories? or move on with life? Do you attempt to attack the Solitary Protectorate ship, or decive them, maybe you get them on jump them and try to steal their ship, or do you run untl backup arrives? Again, lots of ways it could go. Let me know what you guys think and message me if you like. While i was typing i came up with a 3rd possible start. If you are all of the same order, a rival sith order has made a hidden base on the planet you are on. You spend the inital starting time working directly with your order to rout the sith on your planet.
1423615774

Edited 1423615822
I actually really like that but I think I'd want it to just be a straight Mass Effect game then. Star Wars isn't a sandbox game, it's really not. It's a space opera and a story about destiny and morality and it always has a direction it's heading. I do like the mass Effect universe though. And Shadowrun. For your idea I would want to cut out the Star Wars element completely, because to me 'Star Wars Plus' isn't Star Wars - it's like having a magnificent french onion soup and then pouring peanut butter and corn flakes in it: it really ruins it for me. Is french onion soup great? Yes. Corn flakes? YES. Peanut butter? HELL yes! But together? Not appetizing to me. A big part of the reason I want (nay, NEED) to play Star Wars is for its unique flavor. However if you made it the Mass Effect universe with the non-magical Shadowrun elements (i.e.-replace fantasy species with aliens, recode magic as forms of super-powered mutations and biotics) then I would be all over that shit. I'd be an asari adept-type character.
1423632395

Edited 1423647134
The problem with making it any universe other than star wars is maps like these do not exist detailing hypserspace highways, planet names, ect. <a href="http://imgur.com/GYFNj7U,5EmnSRT,ui9uOgk,UhY7Vtf,L" rel="nofollow">http://imgur.com/GYFNj7U,5EmnSRT,ui9uOgk,UhY7Vtf,L</a>... And wookiepedia to give a rough stats for the planet, IE. Tempature, atmosphere, ect. Fans have filled all of that out. <a href="http://starwars.wikia.com/wiki/Category:Planets" rel="nofollow">http://starwars.wikia.com/wiki/Category:Planets</a> Or the "Ultimate Alien Anthology" which has like 400 alien races, all stars wars universe. [ Your link has been deleted! When you signed up for Roll20 you agreed to abide by a Code of Conduct and this post violates the No Piracy Allowed section of the code. If you don’t own the rights, don’t share it! ] Going to amss effect cuts it down to about 4 alien races, a half dozen planets, and limits the world. The only way to have a large, rich universe with well made tokens like these <a href="https://www.google.com/search?q=star+wars+tokens&e" rel="nofollow">https://www.google.com/search?q=star+wars+tokens&e</a>... In short, there is just more media related to star wars, as well as the PHB for it. There is no mass effect PHB, so itd be a homebrew system from the ground up. Dont think of it as "star wars plus" think of it as "mass effect plus" with star wars things added if it helps you. Star Wars also can absolutly be a sand box, nothing about it precludes that. By the nature of the world your going to want some item, find it costs credits, so then you seek the creds. By earning them you will both make allies and enemies, which then entwines you in their problems. You dont nessicarily need a massive grand opera story. You could just be Han, running a group of smugglers that evade different police forces and try to balance the alliances of the underworld. I can remove as much star wars as possible if youd like, but end of the day the assests are just TOO good to not use. If you can find me maps like these for anything else i would be happy to use it. I have craved DMing a sci fi game like this for a long time.
Well you could just use the maps and resources and say it is in the Mass Effect universe (where it is the Milky Way, not a galaxy far far away). Then say it is maybe 200 years post ME-3. There are already more than the four alien races Asari, Krogan, Quarian, Turian. There are Drell, Volus, Hanar, Salarians, Elcor, Batarians, Vorcha, and like a dozen others. So...yeah no. However if you DO set it 200 years post ME-3 then you can have even more races have been discovered (just not Star Wars races please, let's make up our own using them as a starting point--if you don't want to do it yourself I can help you), and you can just take the travel hubs in the spacelane info from the Star Wars books and relegate them to new Mass Relays that have been discovered in the past 200 years since the Mass Effect trilogy took place. In both SW and ME the universes just so happen to only occupy one single galaxy, so the drag-and-drop should be fairly straightforward. That way you get to use your resources, your creativity isn't hampered, my Star Wars universe gets left alone, and we get to as a group explore how the Mass Effect world might evolve over a few centuries (kinda like the Legend of Korra did for the Avatar The Last Airbender universe). Cuz if there is anything I love more than Star Wars it's Mass Effect. So yeah if you were willing to set it in the future of the Mass Effect universe, removing Star Wars canon, characters, Jedi, etc. then I would be 110% on board and HOLY SHIT I'm getting excited just thinking about it! :) We are onto something fucking MAGICAL here! :D Do you have Skype?
Interesting. I'll keep an eye on this
I want to play in treetops game now! LOL. Scoundrel Human with bionic eye and a mechanical pet!
Lol right? I want to explore the future of the Mass Effect world so bad! We'll create our own new canon set in the future of the future. :D Treetop IM me your skype if you will, because I'd like to set up a time to talk and brainstorm and swap ideas. I think this can really work!
If this is going to happen, and I get in, I need to know what system to buy and learn :) will be worth it. Oh the ideas!
Im not a fan of mass-relays as a system of transit because they are essentially instant. could say that a new engine was made that uses that mass material to create a buble to warp in, then just use space lanes as lanes rather than relays that teleport you places. maybe keep the relays rare and for core systems. In addition, itd be really hard to 100% divorce the Star Wars PHB that we would have to use from star wars. Many of the skills and feats are distinctly star wars esque, like force lighting and mind trick. There is also a lack of some of the mass effect things. I am also not really a mass effect lore nerd. I liked the 1st, the 2nd was ok, the 3rd was terrible, and i only really know anything at all about slarians, krogan, and talis race. i couldnt even tell you who the rest were, i didnt make use of them as party members. Id like to run the group, but there is no way i can completely gut the star wars from it. As i try to think of things, i have very little ideas for what to do with the mass effect universe. I cant recall any evil groups outside of the reapers, and such a bland bbeg sucks, it also makes it fairly on rails. In the end it would feel like a mash-up of Mass Effect/Star Wars/Shadowrun/Stars Without Number. It wouldnt feel like any one thing. Also, if i used the map, what do i say Couruscant is, "not a city planet"? Or tatooine. I have played star wars games all my life, from the MMO, to RPGs growing up like Phantom Menance and Jedi Academy. The only way i could run it and feel comfortable is to run it in star wars. Let me ask you someting. You say in the star wars universe its a space opera about morality and destiny. So why do Moisture Farmers exist on tatooine? Their life is not about morality or destiny, its about living. Its only a space opera because thats the way you decide to see it. It could just as easily be a sandbox with quest hooks. One of your criteria was a heavy force campaign, how do you get heavy force if you dont do star wars? Heavy Mass Effect Force is not the same as jedi force. It is entierly possible that while the rest of the star wars cast runs around doing star wars things you are off in a corner of the galaxy somewhere doing your own mundane thing. Stars Wars does not need to be Hamlet. my skype is treetop_san, and you made a post in one of my other threads wanting to play a warforged sword saint. Your welcome to come play that game, and let me know if you want me to DM this game, but if i DM it will end up being the mash up i describe, star wars included. You cant tell a painter how to paint when their muse has struck. Im comfortable with star wars lore and changing it. I know not enough about ME to make things up.
and i am not trying to build a complete system and game from the ground up. id much rather use an existing system and then build on the guidelines within to make it better.
and you wouldn buy anything. i have one PDF i would provide that would have the classes and such. "Star Wars Roleplaying Game" is the name of the book, it uses rules similar to 3.5
Saga, EoE which one?
it is a very simple conversion of regular dnd 3.5 to a star wars setting. Bab's, saves, skills, feats, attribute points, HD, all stay the same. AC is the same, stats are the same, ect. the biggest change is how HP is handled in combat with the inclusion of vitality. How space travel works i largely throw out, though tile-space-combat is possible. i can free hand anything that pre-made rules dont xist for, using the guidelines of the system to establish a fair system. Example; there is no "starship gunnery skill". However if you had points into the homebrewed star ship gunnery skill, you can operate various weapon turrets on a ship. So while one person is flying using pilot checks to assist in AC bonuses, the player at the sensor station is rolling sensor checks to get a hard lock, and the gunnery is running the turret. In this way all players contribute to the fight as a team, from within one ship, for example. No rules exist to regulate this other than what i just made up.
there is other conversions as well.
Ah, the Revised Rules...my favorite. Yeah I'm going to add you now and if you have some time I'd like to chat a bit on skype. I think I understand what you mean, which might also still work, I just need to clarify a few things.
1423646797
Pat S.
Forum Champion
Sheet Author
Treetop69, Your post has been deleted! When you signed up for Roll20 you agreed to abide by a Code of Conduct and this post violates the No Piracy Allowed section of the code. If you don’t own the rights, don’t share it!