
Hello all, Just as a forward, I am on the dev server mainly. I have also tried both of the issues I have on the normal server and run into the same issues. Edit: I seem to be having difficulties yet again. The stuff from the linked thread below that i had found helped for a bit. It seems to be broken again. Virtually nothing has changed. The first issue I'm running into is an issue with my tables in my campaign. I noticed that skills aren't updating when changing the level value. In One Piece D20, your skills are based off of your level and whether or not they are your favored skills. So, I've got it set to pull ranks of the skills from the levels. But it isn't updating when changing the levels. I've got two checkboxes accompanying the skills, one for if it is a favored skill and one for if it is a non favored skill. They look like this: Favored: title="@{Appraise-fav}" type="checkbox" name="attr_Appraise-fav" value="(3+@{level})" NonFavored: "title="@{Appraise-nofav}" type="checkbox" name="attr_Appraise-nofav" value="((1 + @{level}) /2)" (They are formatted correctly beyond this little piece. This is inside of the input tag.) The Ranks look like this: title="@{Appraise-ranks}" type="number" name="attr_Appraise-ranks" value="(@{Appraise-fav} + @{Appraise-nofav})" disabled The total that adds the ranks and the mod looks like this: title="@{Appraise}" type="number" name="attr_Appraise" value="(@{Appraise-ranks} + @{Appraise-ability})" disabled I'm fairly new to this whole thing, so I'm not sure entirely what I'm doing wrong. I have provided all information I can think of at the moment. If you need anything else to help me, let me know. The total updates when unchecking & rechecking the box, but I was hoping my Players wouldn't have to do that every time. Both check boxes are functioning correctly otherwise as far as I can tell. I've got a second, smaller problem. The roll buttons I've added don't seem to be working. When clicking it, I end up with something like this in the chat: 1d20 + (0 + 0 + ((floor((10 + 0 + 0 + 0)/2)-4) + floor(0/2) - (floor(abs(0)/2)) - (floor(abs(0)/2))) + 0 + 0 + 0 + 0). And it generally gives me the roll + 1. Not sure whats going on there. If its helpful, after the button tag, I've got something like this: type="roll" value="@{character_name} attempts to appraise the item: [[1d20 + @{Appraise}]]" name="roll_Appraise-Check" Once again, I've tested these both on the Dev Server as well as Normal. Any assistance is appreciated.