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Dynamic Lighting blocks token layer

I would like to allow my players to see the whole map but not see tokens that are blocked by map terrain. (ie I should be able to set Dynamic Lighting to block only the token layer, and hide a bunch of orcs behind a wall. The players would have to move around the wall to see what is there. If this has been added, my fault for poor search-foo.
1423952292

Edited 1423952316
vÍnce
Pro
Sheet Author
Hi Robert. Not exactly what you are suggesting, but I believe you can show the entire map by not using Line of Sight/Dynamic Lighting/Fog of War, but keep your enemy tokens on the GM layer until the players would actually "see" them, then move the enemy tokens to the Token layer for the encounter. I use this method for setting up pre-determined encounters and it seems to work well.
Vince, that is a great work around. I want the dynamic lighting (or maybe should be "dynamic sight") to do it for me so I don't have to watch so carefully when the characters are moving. Your idea certainly works but I want to automate it.
1550175385
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .