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Multiple Card Copies in a Deck

1336007671
Broda
KS Backer
At the moment, it looks like you have to upload multiple copies of the same image to add additional copies of the same card to the deck. It'd be nice to specify how many of each card are in the deck (defaulted to 1 of course).
Indeed. When player hands are implemented I intend to create a "deck" of several hundred poker chips to use for Fate Points in my "Spirit of the Century" game. It sure would be convenient to import the graphic once and type the number "250".
Agreed
Second that motion. Loading up a deck with several copies is a lot of work at the moment. Don't know if it uses a lot of your disk space too.
A while ago I posted the following text as comment on Kickstarter. I think it is still valid, and the "deck" implementation is aimed into the same direction. Implementing this feature set should satisfy all needs ;) =START TEXT I think it would be a good idea to be able to hand out "tokens" to players. Not playing pieces, but virtual representations of information or stuff. It's hard to describe on such a high abstraction layer, so let me give some details: * First, the GM would create a "pool". He then selects what goes into the pool, that is he selects one or more icons/pictures. For each he selects how often it should be in the pool (1 to infinite). He also select if the items of a pool should have a neutral backside. Examples: infinite pool of red glass beads as bennies for Savage Worlds. A card deck. 9 map pieces. * While playing, the GM then could hand out (drag&drop) either one specific or one random item from a pool either to a specific player, a random player, "for grabs" to the table, or to the party's shared inventory. * Players have the ability to display a token (so it will be shown for all near their character representation), or to show it to the GM or another player (like a whisper), to give it to the GM, or to put it onto the table (where someone else can grab it). * The GM can put tokens he grabs from the table or that are given to him back into the pool or into the pool's trash or destroy them. He also can recall all tokens of a pool. Or he can reset a pool without recalling handed out tokens. He can reshuffle a pool's content (with or without it's trash). I think you see how this can be used to implement a card deck, or Savage World's bennies. It can also be used represent physical things that have to placed on the map to solve a puzzle ("place the 7 rainbow stones at the 7 points of power to open the door"). You can even use it for money, just create an infinite pool of copper, silver and golden coins and some 10GP/100GP gems.
1336034761
Abd al Rahman
KS Backer
Sheet Author
API Scripter
Neat Idea, Henry.
Or chips and have a quick game of poker while you wait for a player LOL
Bridge, poker, hearts: these are all reasons that I want the order of the video windows in each person's view to be consistent with each player having a definite place around the table.