
Long-time DM looking for 2 more players for an online Pathfinder campaign set in a homebrew world. I've pasted the campaign hook below, but here's the tl;dr >Technology akin to the European Age of Discovery (Unreliable gunpowder weapons, three-masted ships, etc) >Heavy focus on exploration and sandbox gameplay >A rich, handcrafted world that YOU get to influence >A DM with more than 10+ years of experience If you are interested, please message me with a short 'hook' for your character. Race, class, and why they want to travel to this new world are good places to start. The more you are able to interest me, the more likely you are to get a slot to play. *** It is the dawn of a new age. For centuries, the Commonwealth has been at peace. The Four Empires filled their maps long ago, waged their wars, and grown content with the lasting peace. Though tenuous, the Treaty of the Four stood for more than a millenium. And they were content. The orcs had been slain. The demons, banished. The dragon's hoards... plundered. But then, something happened. They will ever whisper of the sound, like a great roar, as if the earth herself were crying in torment. The seas boiled, the sky was dark for a thousand days, and the Commonwealth cowered. When the skies cleared, a brave fool named Vestiil sailed east, determined to discover the source of The Rending. After nearly two months of sailing he found a great shelf, a cliff stretching a hundred feet above the waves. Though he sailed it's length for days, never did he find so much as a beach. But when they finally scaled that cliff, and laid eyes upon those virgin lands, Vestiil knew that a new day had come. Shynt Gazar. The Virgin Land. The sun returned twenty years ago, today. Now, things are different. The Rending changed everything. Now, their great wealth and glory decimated, the Empires bicker over the claims of these newfound lands. They clash their spears and hiss at one another, but none dares be the first to violate the Treaty of Four. So they scheme. And they set out to make their stake on Shynt Gazar. Now, towns and ports have been built, and the tales of what their scouts discover are whispered in the highest courts and lowest taverns. A new world, with new wonders and treasures never seen by man. A new world, free of the rule of kings and constables, free of the tax collector and the doldrum of paths walked for a thousand years. That is why you are here, right? -Pathfinder, played Loose and Fast. I play by Rule of Cool (with restraint) and aim to give my players a story to tell. -Players will begin at level 3, on board a small ship headed for Hop's Rest, a cliffside port in the new world. -15 point buy, please inform me as to your race/class/general idea for approval before you take the time to make the whole thing -I award XP after a session, and will do so in the campaign discussions below. I also offer a flat 10% XP bonus to players who contribute to the game world in some way, whether it be drawings, maps, character journals, etc. (this bonus is applied to an individual session for each contribution) -Let's keep it friendly folks