
I'm creating this as a way of gauging interest in a game I'm seriously considering running. Many campaigns will have you set off as bright-eyed young adventurers, ready to make your mark on the world. The question this campaign poses: What happens when the party's adventuring days are over and they start to settle down? Of course there are always more bad guys to slay, but hey! You're legendary! A small group of bandits or perhaps even armies of goblins mean little to someone of your incredible power. So what do you do now? This game will likely involve very little combat and mostly roleplaying, as what this campaign will seek to examine is how high-powered characters interact with a world that considers them just short of gods. What are the consequences of the actions of said legends when they go astray. Perhaps some might even try their hand at becoming a villain in their own right? EDIT: This isn't necessarily just a recruitment thread. I would also like people's thoughts/opinions on the idea. And I would appreciate details regarding said thoughts/opinions not just "you're dumb and you're idea is dumb" or the like.