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I'm new to mapmaking with Roll20 and I was wondering how exactly you can "tile" a texture aside from just stretching it out or copying and pasting it 100 times. Also, how do I preserve the gridlines when using a texture? Thanks
There's not really any way other than to copy and paste to do tiling that I know of. It's generally easier to create the map in another program and then import that into roll20 in may cases. Could you please explain what you mean by "preserve the gridlines"? I'm not sure I understand. If your objects are showing up on top of the grid, then you should try putting them on the map layer. The other layers are on top of the grid while the map layer us under it. If you mean you'd like to get an existing grid to match up with the roll20 gird, you might find this helpful: <a href="https://wiki.roll20.net/Aligning_Maps" rel="nofollow">https://wiki.roll20.net/Aligning_Maps</a>
Roll20 is not set up to be a mapmaker. Most of us usually use a third party program like photoshop, gimp, or another program. There are programs out in the web that are specifically built to make maps. Copy and paste the tile 100 times or so is what you would have to do if you go with a using roll20 but expect a slowed computer. That many individual tiles will use a lot of resources of your computer. Use GIMP or something similar and tile your texture and save it as a jpeg or png. Drop it on to your map page and set it to the background layer. The grid will overlay on the texture map. Give it a try and practice with it.
Actually, with recent changes... Roll20 works pretty good with lots of tiles on the map layer. If we could get a tiling background texture, it would be even easier.
cool to hear about about it working with lots of tiles now but still the best way at the time is working with a 3rd party program to make the background texture first then bring it into roll20.
Taking these concerns in to account, with the new sets I produce I'll try to start making the background tiles (the ones meant to be the base floor/ground/etc..) in sizes meant to cover more squares, such as 10x10's instead of 4x4 or 5x5, so that folks will have to spend less time copying and tiling to make good sized maps within Roll20.