so we're trying to create a macro for damage, and this is based on an accuracy roll. we determined there's 4 outcomes, miss, hit, crit, and gigacrit. What we want to do now is set it so that each one has a different percentage of chance. The plan was to base it off of a d100, miss would be from 0-20, hit would be from 21-75, crit would be from 76-99, and gigacrit would be on a 100. The problem is we can only figure out how to set it so that crit is from 76-100. we can't include more than 3 possible outcomes from the roll. this is our current formula: @{selected|token_name} attacked @{target|token_name} for [[floor(@{selected|Attack}*(1+(@{selected|Strength} *.05))*((1d100>75f<20)+1)*(1/(1+@{target|Defense}/30))*?{Bonus|1})]] damage! Is there any way we could do this differently that would allow us to include more results than 3 from the roll? Thanks in advance, any help is greatly appreciated! (for reference, each token is given a strength, attack, defense, and bonus stat under attributes. Bonus is just a multiplier for damage)