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LFP - AD&D 1st & 2nd Edition - The Adventurers Guide to Carth

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Carth was established some 150 years ago by Walenda the Conqueror assisted by the mage navigator Elbarran, who knew how to guide his ship though the treacherous waters where rocks, wind, storm, and waves raged. Little is known of Elbarrans travels after returning to Ur with Walenda. Walenda claimed discovery of a rich land, unconquered, with riches in every direction. He returned to his homeland, the Kingdom of Ur, with a huge haul of gold, platinum, and looted magical items. The stories of the Great Walenda were such that a huge rush of unskilled navigators and wild weather mages attempted the crossing. Most to be never heard of again. In the meantime the Emperor of Ur had commanded that the sacred gopher trees be cut down to forge indestructible ships to ford the great frightening Sea of Carth. While not indestructible, the gopher-wood ships brought thousands of explorers to this new land, commanded by the new Viceroy Walenda. Sadly, Walenda died to the arrows of the savages, only ten years after discovery; however, his outpost, Derry, has flourished, after a style, and can count the nearby twenty-thousand humans, as loyal subjects of the Viceroy. The current Viceroy is Ab-Abu Felcunta, who has blood lineage which traces directly to the Great Walenda. Currently Ill omens have rocked Carth, the roads are being roamed ever more by dangerous monsters. The party has discovered the Hollow Hill, and returned the last sapling from the Forest of Mist. They are currently trying to investigate a ruined castle ,some caves they discovered in a ravine, a cavern leading into the hills where a manticore dwelt, a place called the Forgotten City, Oyster Cove, and much more. Sadly, they haven't made it much closer than the gates of the castle, and often are feebly rushing back to town trying to escape the hordes on their heels. Is the party responsible for releasing a foul demon on the land? Join up and find out more. I use campaign Cartographer, Dungeon Designer, and minor scripts. The game is listed in the open campaign section under 1st and 2nd edition. We play Sunday or Saturday afternoon/evening by agreement. Typically a session lasts 3-4 hours, and sessions occur 2-4 times a month on average. <a href="https://app.roll20.net/lfg/listing/16994/zorachus-" rel="nofollow">https://app.roll20.net/lfg/listing/16994/zorachus-</a>...
Hey bud, your link says Not Authorized when you click on it. FYI.
Hopefully the edit worked. Thanks for the tip.
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shameless bump
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Gold
Forum Champion
Great work on your maps. I'm very interested in your pitch. I'm also scouting for players for my game (DM'ing with similar frequency), for that reason I'm not going to be able to apply for yours cuz I can't commit the time. Wanted to compliment your maps and game ideas though. Sounds like a lot of fun. Happy adventuring Zorac.