Ok, that helps a lot, since you are playing 3.5 most of my power card can be of use to you... there are a couple of ways to handle it on your sheet that can help remove the need to manually do anything at all other than trigger the macro. Make sure to put your weapons in slots 1 (primary) and 2 (offhand) and you can use the following as an attack macro (i'll give 2 option, 1 requires having your token selected and the other requires you to select your 'speaking as' or have your player named after your character): @{selected|token_name} launches a series of attacks on @{target|token_name} with both hands! Striking with their @{selected|weapon1name}: [[1d20]] + [[d0+@{selected|BAB}[BAB] +@{selected|weapon1stat}[Ability] +@{selected|size}[size] +@{selected|weapon1enh}[Weapon1 Enh] +@{selected|weapon1focus}[Weapon1 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Other Att Bonus?|0} -2 ]] vs AC[[@{target|armorclass}]]. Following up with their @{selected|weapon2name}: [[1d20]] + [[d0+@{selected|BAB}[BAB] +@{selected|weapon2stat}[Ability] +@{selected|size}[size] +@{selected|weapon2enh}[Weapon1 Enh] +@{selected|weapon2focus}[Weapon2 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Other Att Bonus?|0} -2 ]] vs AC[[@{target|armorclass}]]. ( note that the bold bits are your penalties for dual wield, these can be removed and handled elsewhere if desired which i'll cover later) gives you: (sorry, ran this in my test environment which only has 1 active token lol) I purposefully separate out the 'clean' roll from the bonus/penalty to easily identify whether a threat has been achieved but you can easily combine these into one result if desired. Using /em you could do: /em launches a series of attacks on @{target|token_name} with both hands! Striking with their @{selected|weapon1name}: [[1d20]] + [[d0+@{selected|BAB}[BAB] +@{selected|weapon1stat}[Ability] +@{selected|size}[size] +@{selected|weapon1enh}[Weapon1 Enh] +@{selected|weapon1focus}[Weapon1 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Other Att Bonus?|0} -2 ]] vs AC[[@{target|armorclass}]]. Following up with their @{selected|weapon2name}: [[1d20]] + [[d0+@{selected|BAB}[BAB] +@{selected|weapon2stat}[Ability] +@{selected|size}[size] +@{selected|weapon2enh}[Weapon1 Enh] +@{selected|weapon2focus}[Weapon2 Focus] + ?{Flank (1=yes)|0}*2[Flank] +?{Other Att Bonus?|0} -2 ]] vs AC[[@{target|armorclass}]]. Which gives you: (by having your player name (set in the settings tab) as your character name you get a better output) My particular macro style relies on you having your token selected prior to using the macro for reference! Having established if you have hit or not you can then run another macro for damage (you could do this as part of the first macro and only take the result if you actually hit but i find that gets upsetting sometimes when you would have done max damage... if only you'd hit!). For damage the easiest way is to delete the damage macro on the sheet and just put the damage die needed for the weapons as in this screenshot: (forgot to screen shot the damage on the 2nd weapon, D'OH) Then running the following macro will give you your damage: @{selected|token_name} hits for [[1@{selected|weapon1damage} +@{selected|weapon1damagestat}[Weapon1DamageStat] +@{selected|weapon1enh}[Weapon1 Enh] +@{selected|weapon1specialize}[Weapon1 Specialization] +?{Other Damage Bonus?|0}[Other Damage Bonus]]] with their @{selected|weapon1name}. It is up to you if you want separate damage macros or combine them all in one, the same macro with some tweaks can represent either weapon (change all instances of 'weapon1...' to 'weapon2...'). Going back to dealing with the penalties, you could just as easily delete the bold bits in the first macro example and put the -2 in the 'weapon enh' box on the character sheet... then if you got a +1 weapon you could just change it to -1 and so on and the macro would handle the maths for you. Sorry if any of this is confusing, a lot of my work is cobbled together from various sources and isn't the prettiest... but it works and thats enough for me. If you want any more help with 3.5 just give me a PM and i'll do what i can, also check out the wiki specific areas for more info: Dungeons and Dragons 3.5 <-- i've heard the guy who wrote most of it is very handsome!