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Controlling amount of players that can connect?

Hi guys, I' started running a new campaign for people/players to jump on when ever a games up. There's a fair number of players in the campaign group at the moment and I was just wondering if it's possible to setup a campaign so that only a certain amount of players can join at a time (ie 5 per game). Or is there a set limit already? For example once there's 5 players in game any other trying to join will get a "game currently full" message or something. Any help would be much appreciated. Thanks in advance!
1368987431
Gauss
Forum Champion
No, there is no way to currently do this.  - Gauss
Thanks for the reply! So this means that if people keep trying to join it will just keep adding players and webcam/mics? So its possible all 16 may jump in game at the same time?
Theoretically, as long as they have the link, they can join.  So yes, as far as I know it's possible they could all jump in at the same time.
1369007830
Gauss
Forum Champion
My suggestion: spin off games from a base game as needed. For example, I have my munchkin game set up and then I copy/extend the game and send the invite to the players I want to play with me. The original game is untouched and I can copy/extend it again.  If you let us know what you are trying to accomplish we might be able to better advise you. :) - Gauss
Ooh, the copy/extend idea is perfect! What I'm doing is I've setup a campaign which now has 16 players. The players were going to be part of a towns adventuring guild meaning that when ever I ran a game if 4-5 people were online at that time and up for it they could jump in. I was just hoping there was some way to set a player limit of say 5 people. Meaning that no one (or group of people) could jump in half way through a tense part of the game and be all "hey guys, what's going on!"
Gauss  ... what an awesome Idea!
1369107787
Gauss
Forum Champion
Quinn, I am glad the copy/extend idea is perfect. :)  For your idea, I would do the following: 1) Have the various players use Character Sheet Ability macros instead of regular macros in the base game. This will prevent players from having a delay when starting. 2) Copy/Extend the game each session. Remove the players checkmark.  3) Send invites to those you want to join the specific session. 4) Assign control of the character sheets. Note: if the tokens are linked to the character sheets this should be the only step you need to perform to get the players up to speed.  - Gauss