CURRENT STRONGHOLD FUND BALANCE: 59,500gp PROJECT OVERSEER: Aslaard Goblinslayer (Amanda's Companion Character)
DATE
TYPE
DESCRIPTION
AMOUNT
BALANCE
2/6/2015
BEGIN
Initial Amount
0
0
2/22/2015
DEPOSIT
Ramkus' Deposit
25,000
25,000
2/22/2015
DEPOSIT
Emery's Deposit
20,000
45,000
2/22/2015
DEPOSIT
Lorielle's Deposit
15,000
60,000
2/22/2015
DEPOSIT
Curtis' Deposit
20,000
80,000
2/23/2015
DEPOSIT
Ondraedon's Deposit
10,000
90,000
2/23/2015
DEPOSIT
Violet's Deposit
15,000
105,000
2/23/2015
DEPOSIT
Thea's Deposit
5,000
110,000
2/6/2015
EXPENSE
Laborer Advertisements/Bonuses
-7,800
102,200
2/6/2015
EXPENSE
Soldier Advertisements
-4,000
98,200
3/6/2015
EXPENSE
Labor Wages
-4,500
93,700
3/6/2015
EXPENSE
Digging Costs
-4,000
89,700
3/6/2015
EXPENSE
Construction Costs
-26,200
63,500
3/18/2015
DEPOSIT
Lucien
10,000
73,500
3/18/2015
DEPOSIT
Borbo
2,000
75,500
3/18/2015
DEPOSIT
Marcus
4,000
79,500
3/20/2015
EXPENSE
Soldier Wages
-500
79,000
4/3/2015
EXPENSE
Labor Wages
-4,000
75,000 Monthly Expenses: Soldier Wages 500gp (400g) Boosh Company: 20 veteran elven archers (100g) Sons of Highroad: 20 experienced dwarven crossbowmen Labor Wages 4,000gp 1,060 human laborers 60 elf laborers 320 dwarf laborers 60 hobbit laborers ************************************************************************************************************************* DM NOTE: I will be using the below tables to calculate construction costs, but you can use these as a guide for how much you want to build. For every 100,000 gold in total project costs (which includes resources/labor) an Engineer is needed. TIME CONSTRUCTION
FORMULA
Structure Gold Cost
/ 600 = # of weeks per 100 men TRANSPORT COSTS
When the raw
materials source, usually quarry and forest, are not within the 5-mile hex of
construction, the following costs must be added on per five mile hex
Hex Type
Additional Cost
Clear
+10%
Woods
+30%
Swamp/Jungle
+800%
Hills
+20%
Mountain
+40%
Large River
+40% (Unless missing resource is wood and can float downstream to reach work site) ROADS
(Per Mile Cost)
Type
Clear
Wooded
Swamp or Mtn.
Paved 6' wide
1d10x100g
2d10x100g
3d10x100g
Gravel 4' wide
1d6x100g
2d6x100g
3d6x100g
Dirt 4' wide
1d10x10g
2d10x10g
5d10x10g (not in
swamp) BRIDGES
Type
Base Cost
Per 20'
Stone
600g
200g
Wood
200g
50g (1,200' max) WALLS/BARRIERS
Type
Base Cost
Depth
Height
Width
Note
Curtain Wall
4,500g
10'
40'
90'
40g for each
additional yd/ft if not evenly 90'.
Barbican
20,000g
20'
40'
100'
2x 30' diameter
towers that are 35' tall, 1x 40' wide gated wall that is 30' tall and 15'
deep.
Moat/Ditch
2,000g
20'
10'
180'
Wooden Palisade
1,500g
Up to 10'
180'
Ramparts
2,000g
20'
5'
180'
Earthworks
1,000g
20'
10'
180'
TOWERS
Type
Height
Base Cost
Each 10' Shorter
Each 10' Higher
Note
Barbette
10'
1,000g
-10%
+20%
Built upon a
corner of existing wall, overhangs the corner.
Square Tower
30'
4,000g
-10%
+20%
30' wide on all
sides
Round Tower
30'
5,000g
-10%
+20%
20' in diameter
Small Round Tower
40'
4,500g
-10%
+20%
15' in diameter
Large Round Tower
40'
10,000g
-10%
+20%
40' in diameter
Bastion
Same as wall
3,000g
50' in diameter,
is a half circle extension of a wall.
TOWER ADJUSTMENTS
Type
Cost Adjustment
Roofed Tower Cap
w/Banner
+20% of Tower Cost
Overhang to Larger
Diameter Tower Section
+20% of Larger
Tower Cost FORTIFIED BUILDINGS
Type
Base Cost
Depth
Height
Width
Note
Great Keep (lower)
42,000g
120'
200' diameter
Height does not
include crenellations. This structure is like a roofed tower.
Great Keep (upper)
30,000g
130'
100' diameter
Height does not
include crenellations. This structure is like a roofed tower.
Small Castle
1xGate
w/portcullis and drawbridge, 1xGate House, 1xRound Tower, 1xMoat
Medium Castle
1xGate
w/portcullis and drawbridge, 1xGate House, 3xCurtain Walls, 1xRound Tower,
1xSquare Tower, 1xMoat
Large Castle
1xGate
w/portcullis and drawbridge, 1xGate House, 4xCurtain Walls, 4x Square Towers,
1xSquare Keep, 1xMoat
Gate House
4,500g
30'
30'
30'
Tower/Building
that offers a fortified passage. BUILDINGS
Type
Base Cost
Total Length of Walls to begin with
Floors
Doors
Stairs
Cellars
Attics
Additional foot of wall
Stone
2,500g
120'
2, (10' high each)
2 per floor
3
1
1
+20gp
Wood
500g
120'
2, (10' high each)
2 per floor
3
1
1
+4gp DOORS/WINDOWS/STAIRS/ETC
Type
Single
Double
Width
Height
Gate Door
3,000gp
Portcullis &
Drawbridge
2,000gp
Small Wooden Door
10g
15g
3'
Large Wooden Door
15g
30g
10'
Small Iron Door
50g
75g
3'
Large Iron Door
75g
100g
10'
Stairs Wood
30g
45g
10'
Stairs Stone
90g
140g
10'
Slit or Window
10g
15g
Secret Door
(1-way)
50g
Secret Door
(2-way)
75g
Wood Trapdoor
10g
Wood Trapdoor
(spring shut)
15g
Steel Trapdoor
20g
Steel Trapdoor
(spring shut)
40g
Small Iron Grating
100g
5'
10'
Medium Iron
Grating
300g
10'
20'
Large Iron Grating
700g
20'
40'
Chain
10gp
per 1'
Paddocks
100gp
6' Chain Locks
20gp
NOTE: Any door can
be reinforced for double the normal cost. PITS & TUNNELING
Size
Earth
Stone
# of Men
Digging Progress Earth (sqft)
Digging Progress
Stone (sqft)
8' x 3'
2gp
4gp
10
20' per day
10' per day
8' x 5'
5gp
10gp
20
20' per day
10' per day
10' x 10'
10gp
25gp
30
20' per day
10' per day
10' x 20'
20gp
50gp
40
20' per day
10' per day
NOTE 1: Cost of
earth tunnels includes wooden reinforcements. Stone reinforcements double the
cost.
NOTE 2: Digging
progress is determined by how many men are assigned. Less than listed will
decrease progress.
NOTE 3: Dwarves and
gnomes dig at twice the rate. NOTE 4: Ceilings of all dimensions are considered to be 10' tall, although making it higher is possible for additional cost. TRAPS (chance of trapping is based on chance if trap was placed in nearby wilderness)
Type
Relative Size
Per Trap Cost
Chance of Trapping
Small Traps
Wolves, raccoons,
squirrels
2gp
1%
Medium Traps
Tigers, apes, men,
bears
4gp
1%
Large Traps
Ogres, giants,
dragons
10gp
1% SIEGE WEAPONS
Type
Cost
Range
Damage
AoE
Large Catapult
Small Catapult
Arbalest
Onager
335gp
Mangonel
400gp
Dart Thrower
20-120gp
Portable Launcher
70-120gp
Cauldron & Oil
50gp
Portable Covered
Ram
1000gp
Siege Tower
2000gp
Springel
300gp
Trebauchet
700gp
Mantlet
20gp
Screw
1000gp
Ladder 30'
5gp