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Random Dungeon Generator script not working

I cannot seem to get this working. I have set up the table as instructed, but when I run the create-map-layer macro I get an error. TypeError: Cannot read property 'rotation' of undefined at evalmachine. :593:22 at Array.forEach (native) at Function._.each._.forEach (/home/symbly/www/d20-api-server/sandcastle/node_modules/underscore/underscore.js:78:11) at buildTileArray (evalmachine. :591:7) at geomorph (evalmachine. :526:35) at processMessage (evalmachine. :469:31) at evalmachine. :463:61 at eval ( I found a "rotation workaround" toward the bottom of the original thread on this script, <a href="https://app.roll20.net/forum/post/655402/script-random-dungeon-generator-with-dynamic-lighting#post-669802" rel="nofollow">https://app.roll20.net/forum/post/655402/script-random-dungeon-generator-with-dynamic-lighting#post-669802</a>, but those modifications didn't change the error. Any ideas?
I as well
1424502029
vÍnce
Pro
Sheet Author
You might try a PM to Stephen S .(creator of the script and tiles) with a link back to this thread.
1424517117
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Check the names of the tiles in the rollable table. "Space" will cause this, example: "Geo_Type_A_0002" &lt;-Correct (no leading or trailing white spaces) " Geo_Type_A_0002" &lt;-Will cause Error "Geo_Type_A_0002 " &lt;-Will cause Error
D'oh. I had a lowercase a on 45. Fixed that, but now I'm getting TypeError: Cannot read property 'changed' of undefined at fixNewObject (evalmachine. :683:16) at placeTile (evalmachine. :678:12) at stepThroughMap (evalmachine. :665:13) at geomorph (evalmachine. :529:58) at processMessage (evalmachine. :469:31) at evalmachine. :463:61 at eval ( Same thing? do I have another name messed up in my table? I've been going over it with a fine toothed comb, but my eyes are starting to crossed!
TypeError: Cannot read property 'changed' of undefined at fixNewObject (evalmachine.&lt;anonymous&gt;:683:16) at placeTile (evalmachine.&lt;anonymous&gt;:678:12) at stepThroughMap (evalmachine.&lt;anonymous&gt;:665:13) at geomorph (evalmachine.&lt;anonymous&gt;:529:58) at processMessage (evalmachine.&lt;anonymous&gt;:469:31) at evalmachine.&lt;anonymous&gt;:463:61 at eval ( what would give me this error???
what will cause this error??? typeError: Cannot read property 'tileName' of undefined at evalmachine.&lt;anonymous&gt;:579:16 at Array.forEach (native) at Function._.each._.forEach (/home/symbly/www/d20-api-server/sandcastle/node_modules/underscore/underscore.js:78:11) at buildTileArray (evalmachine.&lt;anonymous&gt;:577:7) at geomorph (evalmachine.&lt;anonymous&gt;:526:35) at processMessage (evalmachine.&lt;anonymous&gt;:469:31) at evalmachine.&lt;anonymous&gt;:463:61 at eval ( just to let you know. "Geo_Type_A_0002" &lt;-Correct (no leading or trailing white spaces) Geo_Type_A_0002 &lt;-Will cause Error Thanks, Levis Wiggins
New error ReferenceError: geomorphicTilesTableItems is not defined at buildTileArray (evalmachine.&lt;anonymous&gt;:577:12) at geomorph (evalmachine.&lt;anonymous&gt;:526:35) at processMessage (evalmachine.&lt;anonymous&gt;:469:31) at evalmachine.&lt;anonymous&gt;:463:61 at eval (