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Group looking for player for Friday pathfinder campaign, weekly 10:00pm EST (7:00pm PST)

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applications are now closed, thanks to everyone who applied. Thanks to the dreaded scourge of real life my Friday group has lost two players. Currently we are playing a brand new pathfinder campaign (only one session in), and are looking to recruit one to two new players. Two things to note is we area group not just a single campaign, members of this group are expected to take turns GM at some point. Our aim is to make it so the group does not collapse if we lose a GM. Also the game is voice. If your interested please answer the following questions below in a reply to this thread or a PM to me. Those with the best answers will be contacted for an interview. 1. Tell me what traits you like and dislike in a GM 2. Tell what traits you like and dislike in others players 3. Please give me your Skype name so I can contact you for an interview. Please include your availability as well. If your posting in the thread and don't wish to publicly post your Skype name just PM it to me separately. 4. Tell me about your favorite roleplaying experience. 5. Tell me about best character you ever made. Thanks to everyone who applies
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1. I enjoy DM's who are able to roll with the punches. For example, the players don't jump onto the first quest that presents itself to them. A good DM should be able to present other options to the players without yelling quests at them. 2. I enjoy players that can roleplay their characters effectively, however I dislike players that destroy game settings. crass players that ruin the game experience by alienating the party ruin the game for me. 3. jacob.leavens or JaLeavens 4. During the HotDQ campaign, my Level 1 Barbarian jumped onto a dragon. the DM rolled terribly, and I had advantage, So my character ended up buckling this dragon off of the wall, and forcing him to fly away. he jumps off of the dragon, and due to Half Orc bullshit, survives. Instant legend, and everywhere else he goes, he's recognized as "The Dragon Rider" My all-time favorite roleplaying experience 5. My favorite character is also my most recent one. I made a Half Elf Bard in 5e, who used Prestidigitation every time he made a preformance. he made a meteoric rise in popularity due to his ability to cause addictive sensations with his music. Thank you for the consideration. I'd love to play. As a side note, I have not played Pathfinder in a long time. I've been trying to join a new game and get back into the Pathfinder Experience
1. In the online medium specifically, GMs who care enough to be prepared week to week, keep the action moving with good rules knowledge and quick, firm adjudication, and tailor the action in the game to the characters being played while still maintaining a world that makes sense. 2. Like players who understand their character's personality and make personifying decisions with them. I've had issues DMing mixed good/evil/law/chaos groups because players don't understand the real nature of these alignments. (I maintain that Fable ruined RPGs forever.) I dislike the "That's what my character would do" mentality, I dislike people who get angry if their character gets hurt, or killed, or doesn't get something they want, or just generally have an issue separating their feelings as a person playing the character from the character itself. 3. brian.shocklee 4. It was a live game, a friend of mine playing as an unrelenting Ladies' Man of a rogue. This guy had an extreme flair for drama and roleplaying, and always had something funny to say. In general I tend to derive most enjoyment not from the numbers or strategic executions, but from funny dialogue or intellectual twists in action, or the complete absurdity of certain situations. (Like musing about how bad a day a group of bandits are having when they fall into a magically greased pit that you summon a swarm of wasps into.) The catharsis of bringing down a villain that has managed to vex and escape the party for a long time, who always seems capable of hurting them with near impunity, or always has an escape, is also a great joy. And when I'm GMing, I like to keep my players guessing between sessions. 5. A varisian cleric of Desna with the given name Leeloi Essyther, who insistently calls himself Chet Darest. He is a disillusioned, unprofessional man with a case of adolescent arrested development who crashes on couches and has allowed his faith in fate and luck to blossom into something tantamount to a mental illness. He keeps a journal wherein he records embellished tales of his exploits, always painting them as if he had played a much more central role than he actually might have. He is a sucker for fame and women, and never backs down from a challenge to games of dexterity like darts, horseshoes, or the like. Much like a dog, he lives in the moment, and while he gives consideration to the ramifications of his actions, his blind optimism has, at least to this point in his life, been so often rewarded that he tends to assume everything will work out in his favor, or the favor of others he cares about.
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1. Tell me what traits you like and dislike in a GM I like when GM's streamline things. I find it takes away the tidiousessness(or whatever) from the game. I dislike when GM's force a certain player to do a certain action, stating that it is "intergral" to the story, I think a GM should be able to work around that and find a way to include the character's action, and still have a story. 2. Tell what traits you like and dislike in others players I like RP, when a person gets really really into their character, its just the best. I dislike min/maxers who solely think of creating a strong character, I think it takes away from the game, and the general story of the game. 3. Please give me your Skype name so I can contact you for an interview. Please include your availability as well. If your posting in the thread and don't wish to publicly post your Skype name just PM it to me separately. superfly1101 4. Tell me about your favorite roleplaying experience. My favorite RP experience was in a game called Within the Ring of Fire, it's a dark fantasy rpg, really simple and easy to learn, and it mainly focuses on RP rather than dice rolling. I played a character named Nhazul, he was a thug, but a kind hearted one at that. He grew up alone, surrounded by people not of his race, as he was half human, and half Kalfar(dark elf). So his entire life he was alone, never having comfort from anyone, later on he met the party, 2 ogres and a human. He loved them like a family. Nhazul's over arching goal was to find his parents or some sort of relative. Throughout the story, the party/family slowly starts to fall apart, one of them dies, and two of them leave. Once again he was alone, and he continued forward. Soon enough he finds info about his parents, and he travels to a underground city of the Kalfar. He meets his mother who is guarded by a armored man, and finally in a fit of rage over being a cast away his entire life, he strikes his mother, but the armored man, striked Nhazul down. As he layed there, alone, he died but in a bittersweet fashion. I don't know, I just really enjoyed it, and thought it was a very fitting way for Nhazul, and the campaign to end. 5. Tell me about best character you ever made. Hmm, I have a few contenders, but one that sticks out in mind is a character named Bermen. I played him in a Dark Souls TTRPG adaptation, and it was a lot of fun. He was very naive about the world, and only cared about one thing, his family. After becoming undead, he said goodbye to his family and left on the pilgrimage to find the cure of the undeath. Even in the Dark Souls universe which is pretty Grimdark, Bermen was like a light, that shined to his fellow party members. Whenever something bad would happen, and the party was discouraged, Bermen was there to pick them up, and give them hope. My favorite moment was after defeating a large group of Gargoyles, the party was on the ground nearly dead, but Bermen through sheer will power, climbed up a ladder to ring a bell, which was intergral to finding the cure. Looking forward to hearing from you -Julio
1. The most important thing for me is having a collaborative GM. That's not to say that I don't want the GM to do his or her best to kill me, but I really appreciate GMs who're enthusiastic about creative solutions to problems or characters who're well played. I suppose the corollary quality is a bit of flexibility--being able to react when something unexpected happens, being open to letting players have more agency in the campaign, and so on. Another trait I value is good people management, from keeping everybody relatively focused to keeping an open communication style. I consider myself pretty relaxed at the table, but I guess I have been peeved by GMs who proscribe player options too much, in my mind.. In the first case, I don't like GMs who frequently just prevent players from acting or dictate auto-success or failure based on "story reasons" or how the GM thinks things should go. These are the cases where spells auto-fizzle, your perception checks all fail because you're supposed to get ambushed (even if the characters suspect the ambush) or a fight that's supposed to be challenging just keeps going until the GM feels like the players have had enough, not when enemies should go down, by the numbers. 2. I really appreciate players who're supportive of one another. That ranges from making sure that everybody at the table's getting a chance to speak up, to advice about character building, to filling roles in the party that need to be filled, to really promoting those in-character inter-personal relationships (friendships, long-term goals, even conflict in the right group). I like players who take the game seriously enough to be prepared, invest something in their characters, and stay focused but light-hearted enough to joke around a bit and prioritize everybody's enjoyment of the game above all else. I don't suppose my dislikes are that out of the ordinary. I don't like playing with people who're disrespectful of others, whether that's direct or indirect, such as wasting other players' time. I haven't enjoyed playing with people who lose their tempers because of bad rolls or who introduce a lot of unnecessary personal drama into the game. 3. I'm sending a PM with this. 4. There are a lot of highlights for me. There was one where we were (inventively) exploring a very deadly haunted house, where things were tense because of the likelihood of sudden death but we kept things light around the table by joking around. It was definitely a "I tie the halfling to a ten-foot pole and push him through the door" or "let's cast invisibility on this stone and throw it at the mirror; maybe the ghost won't intercept it this time" kind of experience. I've liked heavy combat sessions, where the paladin gets one shot by an enemy barbarian and I'm yelling for the sorcerer to dimension door the monk and ranger to the other side of the field, next to the enemy cleric, while I attempt to survive drawing the barbarian's attention long enough for the cleric to try breath of life . There was another one in an OSR type game where, through a comedy of errors, our bard agreed to summon a minor demon so that a guy we were trying to con would a) be impressed by our power and b) get to ask it some personal question. Unfortunately, there was a secret c), where the bard wanted to summon some dread demon and try to barter the life of the mark for power (???). Shit hit the fan, demonic messenger appears, our mark dies (along with the information we needed from him), his guards turn on us and each other and we would up being the gophers of a demon lord on pain of pain. 5. One of the best characters I've made is in Werewolf; The Apocalypse in a 2E WoD game. He's a galliard lupus who grew up as a stray "dog" in up-state New York. He's the scout and the guardian of the pack. He doesn't talk much and when he does, he doesn't lie or joke, though he knows how to keep a secret. Instead, his actions have to speak for him. He never starts a fight, much preferring to give in to his natural curiosity and observe something. But once it's clear that his pack is in danger, he's the quickest to strike. In combat, he's the one who always defends the less capable members of the pack while letting the ahroun be the hero--due to that and his Bone Gnawer heritage, he's never recognised by his pack. He's the one who figures out the weak flank, the unexpected angle of attack. He's also the only one that tries to preserve innocent life, even that being manipulated by the Wyrm into fighting the pack. He gives away all of his money, either to his pack or, more often, to the Church, and possesses nothing except a disguise for passing among humans. He's never fired a gun or driven a car, and only uses a phone when his alpha insists it's necessary. He is extremely hierarchical, accepting decisions by his alpha or werewolves he recognises as superior even against his better judgement (which happens a lot with his alpha...). It also means he's extremely antagonistic towards inferior werewolves who attempt to dominate him. He is, however, extremely nurturing towards those weaker than he is and is the only member of his pack to go out of his way to protect non-pack members. Obviously, a lot of my enjoyment of the character came from deciding to play a character that has to communicate through his actions. This is the kind of role-playing I like, where the creation of the character is based on his mechanical decisions more than on his 500-page backstory or the alignment on his sheet or his speech patterns.
1. Tell me what traits you like and dislike in a GM: I enjoy a DM who is quick on their feet and can really involve the players into their storyline. Making it so that the actions of the players have an impact on the world when it comes to major decisions. Doing this really takes the game to the next level and gets the group away from the "roll-playing" mentality. I dislike it when DM's force things upon the players, this can be a multitude of things but ANY time this happens it drives a wedge between the players and the world they are in. 2. Tell what traits you like and dislike in others players: Plain and simple.....I HATE rules lawyers (players who like to argue about the rules and waste time) and those who are power gamers (they min-max everything and combine feats/skills into a game breaking/over powered setup.) I like players who PLAY their characters strengths and weaknesses. 3. I will PM you this and my availability! 4. Tell me about your favorite roleplaying experience: My favorite roleplaying experience was playing in the world my father created. To this day it has still been one of my best experiences with DnD, just because it was so well done and put together as well as having things that were "new". By not knowing what everything was this made the group play in a more cautious and realistic manner rather than just charging into every situation saying "Oh that thing is this and we can kill it easily!" He also allowed for personal backgrounds to affect the storyline and the group and I got a chance to do a ton of side-missions that were tied into our characters. This gave us a real sense of attachment to our characters and to the things we were able to accomplish. 5. Tell me about best character you ever made. The best character I made was a Monk that made it to level 18 or 19 before the campaign crashed and burned (due to many of us moving). He wasn't the strongest character I've ever played stats wise but he had his own Dojo, and a network of NPC's that he had made into contacts and cohorts. The coolest thing about this character was that when I needed something done and couldn't do it myself I had a rather large group to pull from to "make things happen". The fact that I was able to create my own school of martial arts and train others and have it tied into our campaign was pretty damn epic.... The Iron Wall Monks were the best thing happen in that campaign (IMO) and when it came towards the end of the campaign, they killed A LOT OF DROW.
applications are now closed