Gold said: Andres, a later followup reply: As a Pro subscriber perk, be sure to check the API Repository to find an API Script that may accomplish what you wanted, <a href="https://app.roll20.net/forum/post/1483765/new-offi" rel="nofollow">https://app.roll20.net/forum/post/1483765/new-offi</a>... See Also some related Suggestions threads, you may want to add your comments and Vote +1, or ask them to vote on your thread, Some Basic Map Editing Improvements <a href="https://app.roll20.net/forum/post/1775590/some-bas" rel="nofollow">https://app.roll20.net/forum/post/1775590/some-bas</a>... Ability to Cut Apart Textures / Texture Tiling <a href="https://app.roll20.net/forum/post/1401271/ability-" rel="nofollow">https://app.roll20.net/forum/post/1401271/ability-</a>... Token/Tileset Copying for a Set Area <a href="https://app.roll20.net/forum/post/2251336/token-sl" rel="nofollow">https://app.roll20.net/forum/post/2251336/token-sl</a>... Thanks Gold for trying to pool similar ideas together. As for the API, Steven S. recently developed a tile set+API that does something similar to what I'm proposing in this thread, called Dungeon Connect. I have yet to play with it and it looks promising. Although the idea of being able to draw lines with some basic predefined textures, and being able to "set" a specific tile as background sounds a lot simpler to use. Similar to other drawing programs, what I envision is having a texture option in the color palette with water, stone, grass, snow, wood, metal, etc. textures that can be applied to the different drawing tools we already have in Roll20, coupled with the option of "set as background" as well, I think you can draw pretty decent maps on the fly.