Hi all, so far I was scanning the forum entries for some hint to a solution formy problem. Unfortunately to no complete success. (I think I found a solution with CSS, but that's quite through the back into the eye. :-)) So I'd like to have a simple drop-down list with options to select for a character. <select name="attr_mySkill"> <option value="1">Skill 1 </option> <option value="2">Skill 2</option> </select> I'd like to have a dice-roll-button next to the selection. What actually is rolled should be determined by the selected skill. So I was first trying: <select name="attr_mySkill"> <option value="/me is is trying to use Skill1 and .../roll [some dice]>[[@{attribute1}+@{attribute2} ]]">Skill 1 </option> <option value="<some other roll-macro>">Skill 2</option> </select> <button name="roll_Skill" type="roll" value="[[@{mySkill}]]"/> What prevents me from doing that is, that the value in an option is not only a value but in addition also used as the option-ID. The problem I have is, that the value, and thus the ID, is not necessarily unique, so when re-opening the character-sheet in a new game, the wrong Skill might be selected in the char-sheet. Ideally I would need somethig like: ... <option value="[ID]" rule="[dice roll macro]">[human readable ID]</option> ... and being able to reference the 'rule-attribute' of the option-node. (speaking of XML now) so --> someMacro="The rule is: @{mySkill|rule} and it is rolling [[@{mySkill|rule}]]." Is this possible in Roll20 and I am just doing it wrong? Is it not possible at all? Thanks, Lutz