Adoven L.
said:
Actually Metroknight, I wasn't upset at anything nor not allowed to play anything I want (I personally like playing rangers). I was just asking why is it that GMs do so. I understand that people have their comfort zones, but shouldn't GMs also be open to exploring new ideas and becoming more creative in their process? I feel that is the only way a GM can mature and be more well-rounded.
Also, I don't make apologies for my tone. Though it wasn't meant to be hostile, I can see now how I probably could have worded it differently. Still, I'm not politically correct, so I'm not going to make it so by sugar-coating it. I'm entitled to my opinion and say it how it is.
Still, I agree with everyone's opinions. It just has come to my attention it seems to be a recurring trend, and I wish that GMs would be more open to some variations, possibly down the road when campaigning.
So what if the PCs are over-powered? Amp up the challenges and throw more high-level stuff at them, or hordes at them . If the GM fails to see this, then the GM has failed to equalize the playing field.
The GM as stated is merely the omniscient storyteller deciding the progression by luck; that is just at the basest definition. They are meant to entertain the players, not rule them. It's about having fun, not a contest of wits and tricked out builds and encounters between the GM and players.
Still, that is just my opinion. Agree, disagree, I couldn't take one side or another. I reiterate that tabletop gaming is about having fun and creative freedom, and I feel if people continue on that path they are squandering that. Whether one decides to use books or not is not about what's broken and what's not, it's about the players not being abusive and the GM tailoring to the party's wants, not vice-versa.
Simply put, it's just a... roll of the dice.
Having played and DMed in 3.X for about 8 years before moving on to 4e at launch, I can understand how some of those builds can get completely out of hand. But again, they only get out of hand in some games - games where the DM is presenting content that is heavily affected by the optimization of the PCs. Unfortunately, those games are quite common and so you're probably seeing that reflected here on the forums. Oddly enough, I see a lot of restrictions on 4e books and options too which makes even less sense considering that 4e has baked character parity into the design of the game with monsters that scale accordingly (especially post-MM3). Optimization is a solution to a design problem created by D&D and games like or based on D&D. It's not a fault of the player for doing what the game incentivizes people to do. It is the fault of a player to go against the expectations of a particular game he agreed to play, however. Nevertheless, I think we'd see a vast improvement in the quality of games if DMs understood where optimization comes from and altered their game accordingly. A DM that understands the "why" of these things can use it to make much more robust gaming experiences. Oh, and wizard and druid are part of the Core, right? That's already about as powerful as it gets in that edition!