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Fate setup suggestions?

I'm about to begin running a Fate session using Roll20. There are some tantalizing setup description threads right here in this community from a year ago ( linked here ) but the videos are apparently private, or at least I'm unable to access them. Anybody got advice they'd like to share with a Roll20 + Fate n00b?
I play FATE on Roll20 2-3 times a week and I have implemented several interesting ideas. I will PM you a link to my "tutorial" FATE campaign that I use to teach new players ... check it out! Interesting things to look at include: (1) I use a rollable table to distribute and track FATE points; (2) I use blue (good guys) and red (bad guys) token icons to keep track of Free Invokes; (3) I use tokens to keep track of Situation Aspects and Boosts; (4) I have several Quick References on the VTT and in Handouts; and (5) with the new Character Sheets, I no longer keep track of stress on the VTT but, in this campaign, my old method of tracking stress on the VTT is still there. Let me know if you have any questions. Cheers!
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PaulOoshun
Marketplace Creator
If you'd be willing, I'd also love to see how you set this up! I did a campaign module using Fate and I'd love to see how you handled some of the system. I'm assuming your players have all given positive feedback that this really worked for them?
I made a mistake in my original post ... I use CARD DECKS for FATE points NOT rollable tables.
Thanks, this is really good stuff. I'll borrow freely. :-)
There's really no wrong way to play Fate because it can be tailored to run whatever kind of game you want. Honestly, I'm not for all the fancy stuff, and I trust my players to keep track of information. I'm very strong in theatre of the mind. It works for my group and me, but it might not work for others. Find what works for the group and you. I started adding rules one time to make it more in line with how Fate can be run, and they dislike it. I cut back and kept the rules simple again, and it worked out. Point being, don't overcomplicated things if the group doesn't want it.