MORE INFO ON THIS GAME! Due to the harsh nature of dark sun and the lack of magic items, we will
be doing a 35 point buy system instead of the normal 27 points. Please use <a href="http://1d8.blogspot.com/2014/04/point-buy-calcula" rel="nofollow">http://1d8.blogspot.com/2014/04/point-buy-calcula</a>... to help calculate your scores. You may buy 16's or 17's. I will try to use the <a href="https://drive.google.com/file/d/0B4jZ_-uYQxf8NktuT" rel="nofollow">https://drive.google.com/file/d/0B4jZ_-uYQxf8NktuT</a>... as much as possible, with some personal tweaks. Everything is subject to change for balancing. Edits* *Elves have 35 speed, not 40. *Dwarves can use Mountain or Hill Dwarf from PHB and role-play their focus. *Thri-kreen armor is 13+Dex(no max) *Bard and Cleric have changed rules as per handouts and this post. Barbarians - normal Bards - Will be switching spell casting with master poisoning. Cleric - Will use my earth/air/fire/water domains AND the sun/moon domains as detailed in the handout. Druid - as normal. Fighter - as normal/ Elderich is now Psychic Warrior with spell point system from <a href="http://boldpueblo.com/downloads/5e/5e-houserule-p" rel="nofollow">http://boldpueblo.com/downloads/5e/5e-houserule-p</a>... Monk - as normal/ most are from Nibenay. Paladin - Removed. Psion - Detailed in the Handout or in <a href="https://drive.google.com/file/d/0B4jZ_-uYQxf8NktuT" rel="nofollow">https://drive.google.com/file/d/0B4jZ_-uYQxf8NktuT</a>... Ranger
- Normal/ beast master CR1/2 beast level 1-4, CR1 beast level 5-10, CR2
beast level 11-19, CR3-4 beast at level 20, all at DM discretion. Rogue - Normal/ Trickster now Psionic Lurk with spell point system from <a href="http://boldpueblo.com/downloads/5e/5e-houserule-ps" rel="nofollow">http://boldpueblo.com/downloads/5e/5e-houserule-ps</a>... Sorcerer
- Will be a bastard son of a dragon king OR hit my some Cosmic
radiation from the twin suns, giving ability's/ Sun Mages. Warlock - Is now called Templar and gets his powers from a Sorcerer king. Wizard- Normal can preserve/defile. Defiling - Defiling in dark sun either gives the wizard advantage on attack or cast the spell at a level higher. Up to the player.
When you defile too much, your appearance changes. Your skin gets
pale or ashy. Your eyes get bloodshot and feverish. Your nails can turn
black. Think of people slowly turning to the dark side. Example image
below. Also your alignment will start shifting to evil.
<a href="http://static.comicvine.com/uploads/original/8/87674/2996145-dual.png" rel="nofollow">http://static.comicvine.com/uploads/original/8/87674/2996145-dual.png</a> Wild
Talents - Nearly any creature on Athas could be a potential wild talent
and hero's more so. The base % for heroes having a wild talent is 25%
and you add 2.5% for every +1 in either Constitution, Intelligence,
Wisdom or Charisma. Example- A wizard with a 14 Con, 16 Int, 12 Wis and 12 Cha would have a 43% chance after rounding up 42.5%. Wild Talent chart is in the Handout section. Athas Bard Spell
casting has been removed from the Bard and is now replaced by Master Poisoning. You begin knowing how to use the Poisoners Kit and the
making of Bardic poison. Bardic Poison is highly
caustic/acidic, even those normally immune to poison feel its sting.
Only Bards can use them and not destroy their weapons and hurt
themselves in the process of using it. The poison can be applied to any
slashing or piercing weapon. As your bardic knowledge grows, the
stronger the poison you can make. At level 1, your poison does 1d4
damage on hit. The damage increases by 1d4 every 2 levels, to a max of
10d4 at level 19. If you can get someone to ingest the poison, the die
increases to d8's. Magical Secrets stays the same with one difference. The spells you have learned from other classes can only be used 1 time per long rest. Additional Magical Secrets works the same as Magical Secrets. Battle Magic has been replaced by Lotus overload.
With a little tweaking the Valor Bard is able to alter the Bardic
poison and ingest it as a bonus action. He may decide if it is a Potion of Fire Breath, a Potion of Heroism or a Potion of Invulnerability. He must finish a long rest before ingesting the poison again or risk certain death.